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Current Taiwanese Game Version: 1.57.49 (Released: May 15)
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May 8th, 2013
#1
Hi guys, just like you im not really happy with all these changes that affect fighters in an negative way. Fighters are very importart for DBO, cuz the class represents the prince of all sayans
Fighters are Vegetas legacy, but this NTL bastards just make it worst. So I propose a few changes can be made to put the fighters back to where they belong. In the the hearts of all fans.



Changes:

1.- Fighters must get twice as much dodge than the amount you get from the passive skill "Evade up" from 200 up to 724 points, just doubled.
There is no point of using a dodge char if can not dodge even with good gear.
The ratio about the amount of Life Points,physical and energy defenses from the Nameks its relly high compare to the dodge rate from fighter. Max defenses must be equal to max dodge rate, so the fighters with max dodge rate must endure the same amount of time that the namek whit the max def.

2.- "The Blitz Fist" must last 20 minutes too.
Max evade come together with high levels of attak speed. in any MMORPG the is the dynamic.
Im not talking that give more atk speed, just must last a lot longer.

3.- The SSJ transformation must had a lower Cool Down, ¿why?, its a shame that the SSJ its useless.
I propose 6 minutes cooldown, just like Kaioken.
A big part of the Dragon ball world its becoming SSJ, its like the signature from the brand.
Dragon ball with out SSJ its not dragon ball. !come one the SSJ transformations reach to stage 4, SSJ4 Hello!.

With this 3 small changes DBO will regain life, willl get more players like in the first day the taiwan server open up.

If you want to add any other atribute, pls feel free to do it.
Just remember telling what would you change and why.

THX to all fans.
May 8th, 2013
#2
Strong fighters will maintain and Weak and ungeared fighters will become ****.
May 8th, 2013
#3
well i think they should increase the amount of dodge you get from 1 dex like 10 dodge for 1 dex it will be fair this way
May 8th, 2013
#4
Strong fighters will maintain and Weak and ungeared fighters will become ****.

well spoken Jocer... This will be to the end to noob fighters (the ones who dont know the difference between crit rate and crit% -_-) but dont get me wrong this update will make it a tad bit harder for all fighters. but nothing a well funded guy cant work around
May 8th, 2013
#5
Adding to jocers comment , once anti crit was removed everyone jumped on the fighter band wagon , bought some crit weapons and labelled themselves "OP" or "pro" . Strong geared fighters will survive this where the weak fighters who enjoyed spamming DP and trying to crit will leave and go bk to being sk users . This will show that strategy and gear is needed for fighters not just dodge pot and then crit . Although I don't agree with the fighter nerf I can't see it affecting geared fighters that much