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Current Korean Game Version: 1.50.46 (Released: April 29)
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July 26th, 2012
#1
Do anyone know about this ?
July 26th, 2012
#2
no
July 26th, 2012
#3
not realy
July 26th, 2012
#4
i think that all classes are balanced now ..the important now is only gears
July 26th, 2012
#5
I think no too. Look, fighter get more atk-rate with his passive buff and sword more Dodge. So i think there is nothing balanced, is like in the past.
July 26th, 2012
#6
classes are balanced finnaly

No HTB spam,Skills Spam,Stun spam,Great namek spam

Crit is still Up , u need Have anti Crit pvp=pve

Lp% limited finnaly

atk speed Up , class with atk speed (karma+poko) with atk speed stll do good dmg

no more Rage kaioken x2 x3 1 hit you need atleast x5-10 to have 100 (but np for pve karma+poko in party give boost of 20-30 crit+)

about the Turtle in kr still the king of dmg i do 30-40k dmg with +7

Turtle Got more E crit on passive so np

and and and


Good balance netmarble
July 26th, 2012
#7
Already done in TW since a year or so xD. Only attack speed i limited here.
Actually KoK looks better now especially for humans with crit passives and such lol
50e.crit/p.crit = 50% chance so crits will be everywhere~

Last edited on July 26th, 2012 at 09:26 AM.
July 26th, 2012
#8
Already done in TW since a year or so xD. Only attack speed i limited here.

Except they need to fix the values for crit rate or something cause they are ******ed.

As far as balance I would say its decently balanced, except MAs are still pretty underpowered and SKs are gonna be still overpowered.
July 26th, 2012
#9
I don't think they're balanced yet, but it's too soon to tell
July 26th, 2012
#10
Except they need to fix the values for crit rate or something cause they are ******ed.

As far as balance I would say its decently balanced, except MAs are still pretty underpowered and SKs are gonna be still overpowered.

We will see ._.
>_> <_<