We all know that if someone wants to enjoy PvP in this game should pick SK or Fighter. Also most of us who have experience in PvP know that gear decides about success or failure. Than there is strategy and luck is the las thing needed to rule in PvP (there are some exceptions like Fighter vs Fighter). I belive that every class has potential to get Budokai aura. I'm going to list below my idea for DW PvP build and strategy to beat each class and I encourage you to discuss those points in this thread. I will
Thank every
User who will contribute to this thread.
1. Build and explanation why I chose each skill.
BUFFS

Increases m.def by 546 and LP by 1666. Always try to cast this skill

Increases e.atk by 18%. IMO very useful considering DW's low dps. Always try to cast it right after Draconic Protection

Additional 19CON is very important in my reflect based strategy.

Increases both e.def and m.def by 685. Gonna use it to reduce dmg taken from enemy.
DEBUFFS

Paralysis the target for 7sec (with RP it lasts longer). Very useful as it gives us time to start some nice combo.

Lowers target m.def and e.def by 557. Good to start with cause it increases amount of damage we deal to the target. ALWAYS try to cast it!

Confuses the target for 10 sec (lasts longer with RP). We can use it at the end of round time cause when the player is confused he can't use potions and skills so we can win by having more LP%.

It's not debuff but it suits this category. ArmPull can be used to begin nice combo like: Go to the edge->ArmPull->Draconic Overpowering (RP-increase duration)->dash behind opponent-> KD out of the arena
Damage dealers

DW's the strongest attack. It may be spammabl with CD gear. I strongly reccomend to always use it with RP seted for CD reduction. Also keep in mind it has long animation so don't hesitate. Use whenever you can.

DW's second strongest attack. Similar to EnerySiege, also has long animation but is not AoE. Whats very interesting game treats this skill as debuff therefore it's based on success rate and fighters can't dodge it (unless they use resistance rate gear)

It's rather used in PvE but if your other skills are on CD you can always use it.

Third strong DW attack. It deals nice dmg but whats more important RP can be seted to KD.

Very good DW skill. In PvP it hasn't so good effect as it has in PvE but if you can deal dmg and at the same time heal yourself than why not?

Hard to call it "damage dealer" but after putting 1SP we can set RP to KD. Skill works like QA from MA's tree. DW dash to opponent and KD him (if RP is used). Useful skill against Cranes and Turtles.
My build looks like THIS (click!)
Note: Kaio-Ken and Powereful Roar were taken for PvE purpose as DW is natural tank.
2. Gear used while facing each class.
FIGHTER
Jacket: %Anty-crit (m.def)
Pants: %LP (m.def)
Boots: %phy reflect (m.def)
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %phy reflect / FOC pair from BID4 (17FOC + 13%phy reflect)
Earrings: 2x props
Necklace: success rate
SWORDSMAN
Jacket: %Anty-crit (m.def)
Pants: %LP (m.def)
Boots: %phy reflect (m.def)
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %phy reflect / FOC pair from BID4 (17FOC + 13%phy reflect)
Earrings: 2x props
Necklace: success rate
TURTLE HERMIT
Jacket: %Anty-crit (e.def)
Pants: %LP (e.def)
Boots: CON / %movement speed
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: CON pair from BID4 (17CON+15%ene reflect and 30 resistance rate)
Earrings: 2x props
Necklace: %paral time decrease
CRANE HERMIT
Jacket: %LP (e.def)
Pants: %LP (m.def)
Boots: CON / %movement speed (e.def)
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %decrease bleed duration
Earrings: 2x props
Necklace: %decrease bleed duration
SHADOW KNIGHT
Jacket: %LP (m.def)
Pants: %LP (m.def)
Boots: CON / e.reflect (m.def)
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %decreases paral and fear
Earrings: 2x % decreases bleed and fear
Necklace: %decrease bleed and paral duration
DARK WARRIOR
I haven't seen DW in Budokai so no gear needed
DENDE PRIEST
Jacket: %LP (e.def)
Pants: %LP (e.def)
Boots: %ene reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: FOC pair from BID4
Earrings: 2x props
Necklace: %dmg of your weapon prop
POKO PRIEST
Jacket: %LP (e.def)
Pants: %LP (e.def)
Boots: %ene reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: FOC pair from BID4
Earrings: 2x props
Necklace: %dmg of your weapon prop
ULTIMATE MAJIN
Jacket: %LP (m.def)
Pants: %LP (m.def)
Boots: %phy reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: FOC pair from BID4
Earrings: 2x props
Necklace: % decrease candy duration
GRAND MAJIN
Jacket: %LP (m.def)
Pants: %LP (m.def)
Boots: %phy reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: FOC pair from BID4
Earrings: 2x props
Necklace: % decrease candy duration
PLASMA MAJIN
Jacket: %LP (e.def)
Pants: %LP (e.def)
Boots: %ene reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %decrease confusion duration
Earrings: 2x props
Necklace: % decrease confusion duration
KARMA MAJIN
Jacket: %LP (e.def)
Pants: %LP (e.def)
Boots: %ene reflect
Gloves: FOC (e.atk)
Claws: %ene crit
Rings: 2x %decrease confusion duration
Earrings: 2x props
Necklace: % decrease confusion duration
3. Strategy for beating opponents.
Note: Tactics listed below apply to avarage players. When you go on top and meet pro players you will have figure out another way to win cause it may happen that ex. good fighter won't die only because of reflect. This part only shows you direction. The exact way to become WMAT Champion you will have to find yourself.
Throwing out of the arena: This strategy works for every class but only if you have good ping. It goes like this: Dash to the edge->ArmPull->Paralys (RP-Duration)->Dash behind enemy->KD (ChargingFist or DragonStrike). However it's a little bit risky cause when you dash to the edge other player may throw you out so you need to be very carefull using this tactic.
FIGHTER
Generally DW don't have to do anything. Fighter kills himself because of reflect and if he is still alive after his attack than use HellzoneGrenade and you won. Gear is very important otherwise fighter will one shoot you.
SWORDSMAN
The same story as fighter. The only difference is that SM spamms KD so at the begining of fight I advise to dash to the center of arena.
TURTLE HERMIT
Turtle like SM also spamms KD and try to win by throwing enemy out of the ring. Again at the begining dash to the center than use ChargingFist and the rest is up to you. Either you can throw him out or just kill using EnergySiege, HellzoneGrenade, Dragon Strike, Dragon's Punishment or Cyclone.
CRANE HERMIT
Without high %anty-bleed you can surrender. But if you have it than work like with turtle.
SHADOW KNIGHT
The most OP class in whole game. DW has three ways to win. First try to throw SKL out. Second win by having more %LP at the end. Third kill SK

Second tactic isn't so impossible. Let's assume that we have 60% LP reg (2x26% in armour+7% in dogi). SK only deals us 40% of dmg. If DW has like 27k LP it would mean that SK has to deal 68k dmg. With gear I suggested you wont be threw out. By the end of the time cast paralyse than confuse. Next use Dragon's Punishemnt and LP potion if needed. Don't forget about using m.def gear. Otherwise LifeStel will kill you in 30sec Also SK for sure will use Curse. In that case change your rings to e.reflect and enjoy the show
DARK WARRIOR
Never seen DW in Budokai therefore I don't have any specific tactic.
DENDE PRIEST
Well since Dende has strong healing skills I advise to fully charge RP and than use Draconic Curse->Draconic Roar (Dende has skill which delete last casted debuff so by casting this skill you prevent him from taking off Draconic Curse)->Dragon Strike (RP-KD)->Energysiege->ChargingFist (RP-KD)->HellzoneGrenade->Confusion->Dragon's Punishment->Cyclone (only if other skills are on CD). Eventually you can always use HTB and HTB2.
POKO PRIEST
Strategy is very similar to one vs Dende Priest.
ULTIMATE MAJIN
Well peoblem with Ulti is that it has buff to increase %LP by 21. You need to remember that Ulti can cast a skill which delete the latest debuff so before castin Draconic Curse use Draconic Roar. I suggest to throw this class out of the arena instead trying to kill it.
GRAND MAJIN
Strategy is very similar to one vs Ultimate Majin but cause Grand has weaker buffs you can try to kill him.
PLASMA MAJIN
Annoying class cause of spamming KD. You can use earring quest which increases chance to avoid KD. With +12 claws it's not very hard to kill this class. Just when you have oportunity use Draconic Overpowering than Dragon Strike, EnergySige, HellzoneGrenade,Confuse, Dragon's Punishment.
KARMA MAJIN
Because Karma has Shout (stun with 45m range) it will begin fight and than use Hesitation (prevents from using skills). Someone might say that it's over but that's not true. While Hesitation you can use HTB,HTB2 and GreatNamek. These three skills combined with reflect and +12 claws is enough to kill Karma. If you decide to use HTB than do this right after Karma's Hesitation cause than skill is on CD and you can finish opponent.