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November 28th, 2012
#81
Basically, do like real world governments do and do one of four things.

1.) Allow prices to stand which are 10-20% within range to stand, don't touch them, let them sell.

2.) Any things which is being sold 25% or lower than the market price should be bought and resold at the market price. The seller of the original price is happy, and the person who bought the product and resold it is also happy because they made a 25% profit.

3.) Allow extremely high prices stand and not sell. High prices naturally come down and meet bargin prices with time. These are often the cases that become the really cheap price cutting products, because they have went through so many failed attempts to sale their product. With this new price implementation, it will rarely happen.

4.) Buy things and hold them to artificially raise prices and cause demand to increase, and slowly sell these products on the market to prevent price dropping.

This is basically how you maintain price controls in the game, and how we can make all players happy. This is also why only the most wealthy players should participate because they have money to spare and actually gain money by doing this in the long run. Again, everybody wins.

Last edited on November 28th, 2012 at 05:06 PM.
November 28th, 2012
#82
Basically, do like real world governments do and do one of four things.

1.) Allow prices to stand which are 10-20% within range to stand, don't touch them, let them sell.

2.) Any things which is being sold 25% or lower than the market price should be bought and resold at the market price. The seller of the original price is happy, and the person who bought the product and resold it is also happy because they made a 25% profit.

3.) Allow extremely high prices stand and not sell. High prices naturally come down and meet bargin prices with time. These are often the cases that become the really cheap price cutting products, because they have went through so many failed attempts to sale their product. With this new price implementation, it will rarely happen.

4.) Buy things and hold them to artificially raise prices and cause demand to increase, and slowly sell these products on the market to prevent price dropping.

This is basically how you maintain price controls in the game, and how we can make all players happy. This is also why only the most wealthy players should participate because they have money to spare and actually gain money by doing this in the long run. Again, everybody wins.

the problem is people dont have the zeni. u can rise the prices but items are not gonna sell if people dont have enough zeni for them.
point 2. doesnt work because ALL the prices are lower than market price, what are u gonna do...buy 80% of the stuffs in the AH? lol
November 28th, 2012
#83
1. If prices are carefully raised, people will buy, it's happened plenty of times. And prices can raise or drop depending on market demand. If prices need to be standardly low, then that is what will happen. But standard pricing would promote spending.

2. Yes, but slowly, doing it too fast would cause another market catastrophy. Restricting supply and slowly raising the price on products will cause the market to revive.

What happened to people's Zeni? What is the cause of this situation? I know some players are buying cash, but what happened to PVE? I become a millionaire off of PVE alone. Like I said, at my height I was worth like 500 million zeni, and I did it mostly off of PVE. Are drops just terrible now?

Last edited on November 28th, 2012 at 05:21 PM.
November 28th, 2012
#84
Meh , i would try to drop prices a bit , ppl ask a lot of money for some bad stuff O.o
November 28th, 2012
#85
Joca, I agree with you. But what I'm trying to tell these guys, is if we could come together maybe 100-200 of us, we could effectively control the prices and either raise or drop them as needed. This mostly has to do with AH. Individual trade conducted in trade chat is of little consequence to this.
November 29th, 2012
#86
the problem of the AH prices going down is not players fault. it is a game fault. there are less and less total amount of zeni on the server because more and more people stop farming zeni from the system (sell random gears to NPC for zeni) instead they drop stuffs and sell in AH cause its a faster way to make cash. pay attention to how much zeni u waste on the system: buying all kind of pots, teleports, repair ur gear, and also the 1% "pay to sell" AH fee on every item u try to sell is a terrible zeni sucker. now make a calculation how much of your zeni goes to the server and how many zeni from the server goes to your pocket. its a huge difference, just try to sell something in AH for 100kk, the system will take u 1kk zeni away. now try to farm that 1kk in game ONLY buy farming stuffs and sell to npc and u will understand what i want to say. its impossible to do what u say for this reason. just like KR standard prices, the problem will fix itself once the standard prices drop much enough that people will actually see its worth again to farm those few zeni's from mobs rather than just sell stuffs from player to player.
November 29th, 2012
#87
I didn't say that only in game play was required; I'm just saying that it would be smart to control the prices. I get it, it's a tough idea, but I'm saying that billions of Zeni could be made either way. It would only take literally 100 people if that to make this concept possible. What caused this to happen if my memory serves me right were people over charging for **** that you could simply buy for cheap from cashshop. But setting up cash shop is a headache in it of itself. Over charging for **** caused the prices to drop ferociously. It was happening back last December when I was playing, and I predicted this **** would happen. Anyway, the game is getting boring and we need some auxiliary stuff to make the game fun. Just playing the game raw isn’t fun anymore. I’m sure I can find people willing to make this happen, and I can just buy a 1000kk for my first char once I get my bonus check. I get that people are looking for fast cash, but the idea is to stabilize prices and prevent this from happening in the future. People are going to get rich from the idea, stupid rich.

By doing what you're saying to do, dozens of people will go broke and leave game. The thing that needs to happen is to get money circulating again.

Last edited on November 29th, 2012 at 02:11 AM.
November 29th, 2012
#88
hmm.. in korea they have the "rule". players made this to prevent the items prices is sky rocket. AH in korea only for "promote" ur items. ofc, u free to put any price, depending on the kind of stuff u sell (grade, lv, effects, upgrade). example : 100 million. players will not buy that items, although they have money that is more than the price of goods. you can offer the seller by whisper chat to the seller. and ofc, u can get that item more cheaper. or put to the official marker forum in Netmarble, to "promote" ur items (http://goo.gl/2GxDr).

the players in korea will not buy the items in AH over 40-50 million. that why items prices in korea very low. cause, the seller will put again & again their items, untill their item sold out.

some items in korea has max price, if the seller want to sell "rule". ex: upgrade stone. max price U70 purple 4,7 - 4,8 million per each. if u put 5 million. people will not buy ur stones. for rare items. ex: scouter legend lv 70 (budokai). they will not sell in AH. "promote" at trade channel or put in official market community.

so, if ur version made the "rule" from begin. and when In any case already like this. be difficult and may take a long time to fix.

This game will be good depending on the players. this game will be destroyed depending on the players as well. and the game cant do anything, if the players already ruined first.
November 29th, 2012
#89
I agree raditz, but I disagree about the game being ruined. I think the economy can be fixed. The simple fact is that things will cost more in TW always. But we need effective price control rules in TW like they exist in KR. And I'm glad you brought it up. This is EXACTLY what needs to happen in TW, and more importantly we need a few players to enforce this idea. Super high prices will regulate themselves; low prices will be regulated by purchasing the item and repricing it at the moderate price. No bites, simple, renegotiate for a lower price. Players should have the right to whisper and privately renegotiate pricing. Again, TW DBO needs some saving, and without extensive cooperation this will not happen.

What will happen is that people will simply leave and most likely will not return. From what I'm hearing, people are not joining as fast as some are leaving. This needs to be dealt with.
November 29th, 2012
#90
I agree raditz, but I disagree about the game being ruined. I think the economy can be fixed. The simple fact is that things will cost more in TW always. But we need effective price control rules in TW like they exist in KR. And I'm glad you brought it up. This is EXACTLY what needs to happen in TW, and more importantly we need a few players to enforce this idea. Super high prices will regulate themselves; low prices will be regulated by purchasing the item and repricing it at the moderate price. No bites, simple, renegotiate for a lower price. Players should have the right to whisper and privately renegotiate pricing. Again, TW DBO needs some saving, and without extensive cooperation this will not happen.

What will happen is that people will simply leave and most likely will not return. From what I'm hearing, people are not joining as fast as some are leaving. This needs to be dealt with.

man just pay attention to the prices raditz said. he is saying that im right, in KR prices are 10X lower than on TW and this is a true fact, but what u say is that on TW prices are going down too much...lol its the opposite. on KR U70 purple is not over 5kk, on TW its around 50kk. they reached the point where farming zeni through PvE is actually good because u can make that 5kk zeni by selling stuffs to npc in a few hours and u can buy your U70 from someone but on TW? it will take u 10X more time to do this and u want to raise prices even more. the money that comes from the system to the players isnt enough on TW simply because there are tons of gears that goes from 500kk to 1000kk everday. on every item the system delete 1% zeni from database and people cant keep up regaining that much money from the system simply cause its a too huge number. say whatever u like but ur method cant work simply cause of this reason. u can gather 100 people or even more to do what u say, the result will be always the same. none will buy ur OVERPRICED gears, u will lose 1% zeni on every item u try to sell every 24h and the total amount of zeni of all the players in the server will keep on going down day after day. your way of trying to prevent this to happen will only make it happen even faster than it is already happening. we will reach KR prices with time, no matter what u try to do.

EDIT: plus raditz explained that they have the "rule" that if someone sell a U70 for 5kk none will buy it cause the price is around 4,5-4,7kk. we use the same method and thats not a rule, thats simple common sense lol. u are telling the opposite, that people should start to sell items for higher prices to rise the prices again. it wouldnt work, like it dont work on KR. people dont buy.
fair and simple^^

Last edited on November 29th, 2012 at 11:45 AM.