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Hey,
What are the main acessories that a SK should get? I plan to go for Solo Budokai, but I have no idea about low/high stats..
For example, a necklace with 52% anti-bleeding, etc etc.
Thank you :D
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Depends on your opponent ofcourse, as a good SK should have a complete full set for each class you might end up fighting.
You could start out with 2 x 26% LP absorb items, namely Jacket and Pants for a good overall start (or go with the Rare 1060 def. ones for 2 x 23% LP absorb items)
If you would like more information on how to gear for the various opponent classes, feel free to point out which class/es and I will gladly help you with how to gear proberly versus those classes-of-choice.
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Depends on your opponent ofcourse, as a good SK should have a complete full set for each class you might end up fighting.
You could start out with 2 x 26% LP absorb items, namely Jacket and Pants for a good overall start (or go with the Rare 1060 def. ones for 2 x 23% LP absorb items)
If you would like more information on how to gear for the various opponent classes, feel free to point out which class/es and I will gladly help you with how to gear proberly versus those classes-of-choice.
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he asked about accessories only.
earrings for sure Props ones, the higher u can get, the better. i suggest u 9 props each earring.
for neck and rings u need different types, depending the class u face
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he asked about accessories only.
earrings for sure Props ones, the higher u can get, the better. i suggest u 9 props each earring.
for neck and rings u need different types, depending the class u face
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Thanks for the both of your answers :) I have props on my Ultimate and they are quite good. I know it always depends of your opponent, meaning you have to adjust your char according to their class.
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I see. In that case, I would strongly advice you to not use props for accesories, as having 100% anti-bleed, paralysis, confuse etc should be your main goal for the most part. Versus Figthers, Swordsman, Karma and Ultimates, props would be an ideal option to stack though.
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Depends on your opponent ofcourse, as a good SK should have a complete full set for each class you might end up fighting.
You could start out with 2 x 26% LP absorb items, namely Jacket and Pants for a good overall start (or go with the Rare 1060 def. ones for 2 x 23% LP absorb items)
If you would like more information on how to gear for the various opponent classes, feel free to point out which class/es and I will gladly help you with how to gear proberly versus those classes-of-choice.
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That's exactly what I am looking for, however, I haven't found anything close to that. Items on server 1 have been hard to find. I haven't seen a jacket or pants with more than 22% abs (Only Tmq 7) for a long time, for Namek..
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accesories mmm, if u fighting fighters or SM you should see my response in the other thread u posted.
Dende will be good some anti-paralyze and some properties, poko the same, with some eng reflect ~
ulti majin some properties will be good, a majin can't kill SK
Crane a lot of antibleed and resistance
Turtles: resistance and anticrit
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High properties against MA's,Grand Cheff & Ultimate.
Speed Fighters can be a problem. Try to get 1st stun and kill them with debuffs or try to get a lot LP% abs & p.reflect.
Anti Fear & Anti bleed against SK. When an enemy SK realizes he can't kill his opponent he wins by fear out so be careful. Get around 70%+ anti fear better 100% & good energy defenses to survive bold strike.
Anti Confuse or high energy reflect against Karma/Plasma,maybe speed boots will help if he spams KD? Dunno. Karma will spam a lot skill lock & KD so better get energy reflect & hope to win by draw and if lucky try to stun and kill it.
Against Turtle/Crane anti paralyze would be helpful & speed boots to try & avoid "Slow". Note: Do not guard against Turtle Hermits or they will most likely guard break you and against them the winners is mostly the one who gets 1st stun.
You have "Violent Slice" 45m (no need to dash u can cast it in beginning) 5 second (maxed) stun AoE that ignores dodge (need foc & success rate but i doubt that spiritualists will resist it).
The skill lock disk skill that turtles have is 35m i always thought its 45m so my bad but still be careful not to be near the edges of the arena or they will KD you out.
Against DW high properties will do too.
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