So I've spent a few weeks fiddling around with this class and I just took a good long look at Mythrandir's big guide for the class. His work is very, very good, but I feel the need to as a little about specific things and get feedback from more than one person.
At the moment, and for the foreseeable future. I (apparently) have two skill resets due to having had my account for so long, so I'm thinking about adjusting my build to some degree, at least once I reach a higher level. I want some advice on the following attacks.
Physical Attacks: Right now, my character has about 1.5 times as much energy attack as physical attack, so I have to wonder if physical attacks in general are really worth it. This is probably my logic from Pokemon bleeding through, but I think it might be better to ignore physical damage completely. However, since I felt like I needed it at lower levels, (particularly when actually getting my master class) I still have the physical damage skill tree from the basic warrior class with one point in each. I tend to find
Mystic Attack and
Charging Fist useful in particular. However, I need to ask about
Slash and
Cleave in particular. Cleaves seems to be better, as it has a knockdown and is an AoE on top of dealing more damage, but Mythrandir's build recommends Slash over it. Is this an oversight? Which is really better?
Kaioken: At the moment, my build doesn't include the Kaioken. In your experience, how useful is it for this class? Is it worth putting one point into or the full 3/3?
Giant Form and Related Attacks: I find this transformation to be rather useful in two situations: the first being when I'm attacking mobs with groups, where I can distract the enemies and deal AoE damage more easily, and the second for when I'm farming for items. I kind of want to keep the transformation and the related skills, but at the moment, they don't deal much damage. I know my gear isn't exactly perfect, but I'm still wondering: is it a good idea to put more than one point into them?
Draconic Curse: At the moment, I have this at 4/4, so the attack takes up a crapton more EP, but it's also something of an AoE, which is very useful when fighting multiple opponents. However, the extra point doesn't do much to increase the skill's effectiveness on single targets and it's difficult to get targets in a "line" for the skill to work. Do you think it's worth it to keep that extra point in the attack?
Draconic Overpowering: I only have one point in this right now. I was thinking that since I have an AoE stun that also deals damage in the form of Violent Slice, I wouldn't really need it and I don't really use it that often. How about the rest of you?
Dragon's Will: I don't really use this move too often, considering my skills seem to generate a lot of aggro as it is. Should I keep it at one point, or add another?
Dragon's Oath: How useful is this is PvE, at high levels in particular? I don't seem to face too many opponents with any of the effects it prevents.
Fear and Curse: Do these even really work in PvE? What uses do they potentially have?
Great Defense: I understand that this isn't that great a buff for the class because it doesn't increase your stats by that much. Does anyone use it?
Master Class HTB and Dragon Buffs: What order should I get these in?
Feedback is much obliged and will be rewarded with thanks whenever possible.
Edit:
This is the bare bones of what I think I need in a build.