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Sorry, but figthers era is far from ending ._.
(and swordman era is far from coming)
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Sorry, but figthers era is far from ending ._.
(and swordman era is far from coming)
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People just don't know how to play SM tbh
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The inactivity of this post is too damn high
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Well, there just is no reason NOT to have kaioken really. It gives you what spirited roar does, without the negative effects and burning double the skill points.
30% phys attack is basically worth 15% phys crit, because damage is doubled on a crit, so the advantage over might is almost moot if you've got kaioken and not hitting anything but crits. Sure kaioken had a 5 min cooldown, but you don't need kaioken every fight. Swordsman is already a gamble
I like having Shake and the hit rate debuff for being anti fighter, since really only SK's are going to give good swordies trouble aside from fighters, so good on that
If you're burning SP's on spirited roar, just get Might AND kaioken instead, two birds with one stone. Crit % is so high as a swordie even without kaioken, so what is the point of burning SP's on spirited roar lol?
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To be honest, spirited roar is a dangerous buff, 25% less e.def. You need that against ENERGY USERS, and BUDOKAI is full of them
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SMs fail as pve, if u want pve go turtle SMs full pvp class
+ the top of hit rate I saw in game was 7 k. max dodge was 13 k
besides the 7 k dodge i saw was whit buffs, DB, gear, FOC pot, everything that could raise hit
a good geared fighter would have 3 or 4 time the hit rate of a SM well geared. so its still usles imo a anti fighter SM
Last edited on April 30th, 2013 at 12:20 PM.
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I disliked the fact that you got Penetrate over Might, may I ask you why?
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Yeah that build is gross, you barely get anything from Penetrate.
Also, what are we even getting for putting more points in RP recovery? Seems like basically nothing to me, do you get an extra RP ball at 4, because you get nothing but 1 minus second cooldown for Level 2... Which is totally bogus lol
Last edited on April 30th, 2013 at 05:45 PM.
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