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February 6th, 2012
#51
how is the element thing working? i dont understand it cause i have noticed it change all the time!! is it like random everyday or what?
also, it is worth getting those 2 rings to get that bonus or it is better to get 2x 8con rings and get 16con in total?l

in game has proportion how to make ur char stronger.

equipment Lv + effect status + upgrade = 50%
element / attribute = 30%
build / buff = 20%


"element/properties/attribute = http://dbocom.com/forum/showthread.php?t=5847#wepnarm " <- how to work..

1 set cc ring give bonus +5/6/7/8/9 all properties/element. this good to make ur dmg and reduce opponent dmg.


My Armor Attribute.
Click here to see full text


My Weapon Attribute.
Click here to see full text


CC ring.
Click here to see full text
February 6th, 2012
#52
also, you can get those elements on dogis, and say you got a 2% funny attribute for attack, if your weapon is funny that will increase by 2% all your attributes even those you have disadvantage.

Also there are 8 atributes earrings which are pettry good, once I scanned a turtle and he had 60% aditional damage on properties on my defense. He could hit 10k without crits and 50k on crits, pettry insane.

Last edited on February 20th, 2012 at 03:13 AM.
February 6th, 2012
#53
in game has proportion how to make ur char stronger.

equipment Lv + effect status + upgrade = 50%
element / attribute = 30%
build / buff = 20%


"element/properties/attribute = http://dbocom.com/forum/showthread.php?t=5847#wepnarm " <- how to work..

1 set cc ring give bonus +5/6/7/8/9 all properties/element. this good to make ur dmg and reduce opponent dmg.


My Armor Attribute.
Click here to see full text


My Weapon Attribute.
Click here to see full text


CC ring.
Click here to see full text

if i understood, there is no "best" attribute to have...it all depends on our oponent's attribute we are facing. thanks for the explanation
February 9th, 2012
#54
Earing- 12 atributes ( this increase your damage by 12% and your defense by 12%)
Earing- 12 atributes

Is there really an earring with more than 7 attributes on it? I never seen any anywhere?
You get them from mudosa or you must (silver/brown) "box" those from mudosa to get that..?

Thanks!

Necklace- increase the chance of hiting negative effects

Also, can anybody explain text in bold? I would really appreciate it!

I think I know which effect that is, but I wonder if those negative effects are slow and speed from Spiritualist, Fear from SKs and KnockDowns?
I know this is not percentage, but I also like to know how these numbers work.

Answers are much appreciated! :)

Last edited on February 10th, 2012 at 12:30 AM. Reason: Double Post
February 10th, 2012
#55
Is there really an earring with more than 7 attributes on it? I never seen any anywhere?
You get them from mudosa or you must (silver/brown) "box" those from mudosa to get that..?

Thanks!



Also, can anybody explain text in bold? I would really appreciate it!

I think I know which effect that is, but I wonder if those negative effects are slow and speed from Spiritualist, Fear from SKs and KnockDowns?
I know this is not percentage, but I also like to know how these numbers work.

Answers are much appreciated! :)

yes, there are more +7 attribute. lv60 earring cc legend can to be +11 attrbute, and 23% CD.

knockdown, u must use reduce KD% in armor. for text, u can see the text buff from warrior or sk (http://www.dbocom.com/skills.php?id=96 / http://www.dbocom.com/skills.php?id=102)

increase the chance of hiting negative effects = resistance with out %. u need more 120 point. this effect can block any debuffs / MA stunt. for text is same with ultima buu passive (http://www.dbocom.com/skills.php?id=144).

and u must wearing equips with Legendary grade, if u wanna change the effects with the box. cause, value or effects u got will bigger and good later then Rare/EX grade.
February 10th, 2012
#56
in game has proportion how to make ur char stronger.

equipment Lv + effect status + upgrade = 50%
element / attribute = 30%
build / buff = 20%


"element/properties/attribute = http://dbocom.com/forum/showthread.php?t=5847#wepnarm " <- how to work..

1 set cc ring give bonus +5/6/7/8/9 all properties/element. this good to make ur dmg and reduce opponent dmg.


My Armor Attribute.
Click here to see full text


My Weapon Attribute.
Click here to see full text


CC ring.
Click here to see full text


Yes I think the elements are like fire / wind / earth / water and so on
Honest beats Wild
Wild beats Funny
Funny beats Strange
Strange beats Elegant
Elegant beats Honest

Dont know much about neutral, just that its usely not as good as having a element
February 10th, 2012
#57
yes, there are more +7 attribute. lv60 earring cc legend can to be +11 attrbute, and 23% CD

increase the chance of hiting negative effects = resistance with out %. u need more 120 point. this effect can block any debuffs / MA stunt. for text is same with ultima buu passive (http://www.dbocom.com/skills.php?id=144).

Interesting. But are you sure you haven't confused KOR version with TW?
I mean, CC stuff is max lvl. 55 on TW and all are rare. Unless you're talking about those CC stuff you're making with recipes (for which we can't get high enough lvl in mixing, so that possibility is also off).

increase the chance of hiting negative effects = against any debuff - so slow and sleep too? :D I am so mad I didn't have in time money to buy 192 resist necklace... :(


Edit: I just checked on one Ultimate - - that is that effect?
I thought was the effect I am looking for - what then this effect does?? (It's very similar to 1st one, but unfortunately enough, it's not mentioned in jpg translation list.. :/ )

Last edited on February 10th, 2012 at 10:35 PM.
February 10th, 2012
#58
Interesting. But are you sure you haven't confused KOR version with TW?
I mean, CC stuff is max lvl. 55 on TW and all are rare. Unless you're talking about those CC stuff you're making with recipes (for which we can't get high enough lvl in mixing, so that possibility is also off).

increase the chance of hiting negative effects = against any debuff - so slow and sleep too? :D I am so mad I didn't have in time money to buy 192 resist necklace... :(


Edit: I just checked on one Ultimate - - that is that effect?
I thought was the effect I am looking for - what then this effect does?? (It's very similar to 1st one, but unfortunately enough, it's not mentioned in jpg translation list.. :/ )

u dont need lv55 in craft mix to create lv55 or lv60 cc items. u just need lv1 in craft mix.

舫禦狀態異常上升 = Fang Yu abnormalities increase / increase resistance.

狀態異常成功上升 = Successful rose / increase successful rate / give debuff to opponents. (same with skill passive for crane)

Last edited on February 10th, 2012 at 11:27 PM.
February 10th, 2012
#59
I see, thank you!



Earing- 12 atributes ( this increase your damage by 12% and your defense by 12%)
Earing- 12 atributes


but also remember that set of gear should cost you around 2 bi

Sell me these, and I'll give you 1b for EACH!
Those are nowhere to be found... :/

Last edited on February 11th, 2012 at 02:14 AM. Reason: Double Post
February 17th, 2012
#60
Considering this is related enough, I decided against making a separate thread for this.

What Dragon Buffs should I aim to get on my Fighter? I'm pretty certain I should get DEX first, but after that, what order should I try going for? I ask this here, because I believe getting specific skill sets that add stats can still pertain to "gearing."


Also, my Fighter currently has Might maxed rather than Spirited Roar. If Wasabii keeps giving out SP resets in WebDepot, I can reset the points in it and max out Spirited Roar instead. However, since % Critical Damage weapons seem rather easy to get (although 20%+ can be pretty expensive; I have 15% Physical Critical Damage on my glove and I'm looking toward getting % Physical Critical Damage on a power pole). My question is, should I still go ahead and reset points from Might and add them to Spirited Roar or keep Might for the increased Physical Critical Damage?



Also, thanks again, guys. This thread has been a lot of help in directing me in what kind of direction I should go for better damage. It's sad to see that Power Levels are rather worthless, as they seem to only be really affected by LP/EP amount and defense amount.