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December 27th, 2013
#21
Hello, may not be included, but many people reading this right now.
I like advice the character state or attributums. Because i think not normal to have some skills stunned, froozen immediately and block all skills or movement with 100%.
All character can state or same time more states, suchs as: injured(dead), poison, blind, silence, confuse, sleep, paralyze, berserk, haste...etc. And all states modify our propertise%(attributums), suchs as anticrit, crit chance, hit rate%...etc OR Sword cause +50% dammage or -50% dammage...etc
States cause not only attributums change, cause suchs as: sub weapon deffence%, att speed%, movement%.

When a player receive suchs as "silence" stat about 10 sec, he no slepp immediatelly, suchs as your wild propertise decreas 20% or phisical attacks cause +20% dammae or sub weapon(only sword or only rod cause +20% dammage) AND also he lose own resistance "silence". If receive +1 silene, increases the chance, he sleep. When he sleep, he have 2 states: silence and sleeping. Suchs as sleeping decrease the silence state and your sleeping sate resistance increase a bite time, because he sleep some time ago.

As a result: characters have states, that which influences protection against other states up or down.
If suchs as: sleep resistance high, should be "silence" debuffs much time to he cause "sleep" state.

And the reverse of the buffs. We buffs own resistance (state/es resistance(cause only i have more time when i sleep))high OR we have reach up states suchs as: storm, nervous, high-strung...etc.

I think 35 meter and more targets stuns, sleeping skills not fair agains on those who do not have the same skill OR own skill are aligned our states(life, protection)= He will not be able to hit base attacks or their skill to the opponent. Stun cause also first skill/kill game.

And if all player have a injured(dead) states, they lose. Also they loose our LP they became injured(dead) state.


Last edited on December 27th, 2013 at 09:12 AM.
December 27th, 2013
#22
If you want to get rid of attack speed then make it available only for poko and karma and remouve the attack speed from fighter (thunder and blitz fist) , that way i think it will be fair because if not fighter will be OP and iam certain that all the players in dbo will make a fighter xD and the game will be imbalanced.

Last edited on December 27th, 2013 at 09:14 AM. Reason: correction
December 27th, 2013
#23
Atk speed should be nerfed. A game is boring when you buff, right click on boss then go get a sandwitch. Ruins the point of getting skills.

the "poko speed" and "karma speed" as well kill the "fighter" with superior speed, so the "attack rate" is perfectly at their default values​​. Should improve if the Dark Warrior was very bad in magic and physical attack.

If you want to get rid of attack speed then make it available only for poko and karma and remouve the attack speed from fighter (thunder and blitz fist) , that way i think it will be fair because if not fighter will be OP and iam certain that all the players in dbo will make a fighter xD and the game will be imbalanced.

if all "pokos and karmas OP" are made, no sense take attack speed "wrestler" to balance the game. would also be the same all karmas and pokos speed.

Last edited on December 27th, 2013 at 10:00 AM. Reason: Double Post
December 27th, 2013
#24
why not make speed capped at like 50% or something?
December 27th, 2013
#25
naaahhhh....at 50% we don't need atk speed skills....everyone would try to get 2x 25% atk speed stuff and done lol

70% is perfect! especially for fighters xD ....fighter atk speed 50%+1x weapon with 25% and done...poko 2x 25% weapons + 25% atk speed buff comes to 75% and karma with 2x 25% + 15% buffs comes to 65% which is ok^^

I hope they make it 70%....if lvl cap raises in future they could add 5-10% but that should be enough then!
December 27th, 2013
#26
if u guys mess with the speed this game will die all ur doing is making the game more in ur favor!! u making the game in ur oint of views an not considering other ppls opinion!
December 27th, 2013
#27
The Game sucked when lvl 70 update came in which everyone just went on speed and auto attacked through anything! This took the whole fun we had before lvl 70 in which ppl had to use skills to success a dungeon etc....I dunno when you started with DBO but trust me if we cap speed again this game will make much more fun!!!!
December 27th, 2013
#28
if u guys mess with the speed this game will die all ur doing is making the game more in ur favor!! u making the game in ur oint of views an not considering other ppls opinion!

Your saying you want to right click a boss instead of actually playing a game?
December 27th, 2013
#29
if u guys mess with the speed this game will die all ur doing is making the game more in ur favor!! u making the game in ur oint of views an not considering other ppls opinion!

You're an idiot.
December 28th, 2013
#30
if someone still remember, before 70 cap attack speed had 60% cap. I dunno, I used attack speed myself back then and it was enough. My fighter with 60% was good for both PvE and PvP. But then you need A LOT of p.att (or energy att.) on your gear to compensate low att. speed. If u can get enough attack - 60% is enough. trust me.

EDIT: max att. speed on weapons and sub-weapons (in 70 lvl cap it was 26%) can be changed too. Max att.speed on weapons could be 18%. 18+18=36%, 60-36=24% - you would need bonus 24% from buffs (or you can get like 4-5% from hat)

Last edited on December 28th, 2013 at 06:52 AM.