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January 22nd, 2012
#21
building a top hitter fighter, that can kill people with quite easy

Top- 18% LP abs
Legs- 18% LP abs
Boots- 12 dextery or more
Gloves- 23% physical crit damage
Stick- 23% physical crit damage ( try making your staff +12 as first priority)
Necklace- increase the chance of hiting negative effects by 154 or if you are fighting an sk change it to antibleeding
Ring- CC dungeon ring that increases con ( the best one)
Ring- CC dungeon ring that reflects energy damage ( the best one) with those 2 you get 8% increase on both attack and both defense(8 atributes) ( you can change this to anti bleeding if you are having problems when dealing with SK)
Earing- 12 atributes ( this increase your damage by 12% and your defense by 12%)
Earing- 12 atributes

if you have that set of gear, you can deal 6k on a well geared namek and 13k if you crit, also I've seem some fighters criting a lot , dont know why

but also remember that set of gear should cost you around 2 bi








that helped alot thanks sabin

http://www.dbocom.com/skillcalc.php?...04410110044000

or if u prefer not learning kaioken u can put those 3 points somewhere else, solar flare lvl 2 wouldnt be a bad alternative.






thanks for the information on the build also

Last edited on January 22nd, 2012 at 12:13 PM. Reason: Double Post
January 25th, 2012
#22
im lvl 60 and i have 2 silver boxes i wanna use on stick and gloves both lvl 60 and leggendary.
i have a question; should i go for critical damage% since its got nerfed and doing a critical is easy like find a dragon ball? and i've seen many ppl suggesting for hit rate...but do i really need that? why? i would like instead to have a crazy dodge...could be a good alternative to wish for DEX in the stick and gloves too? i like DEX cause it increase a lot of things...
if u think it would be good or not give me an explanation please
thanks
January 25th, 2012
#23
im lvl 60 and i have 2 silver boxes i wanna use on stick and gloves both lvl 60 and leggendary.
i have a question; should i go for critical damage% since its got nerfed and doing a critical is easy like find a dragon ball? and i've seen many ppl suggesting for hit rate...but do i really need that? why? i would like instead to have a crazy dodge...could be a good alternative to wish for DEX in the stick and gloves too? i like DEX cause it increase a lot of things...
if u think it would be good or not give me an explanation please
thanks

fighter in my way is:
jacket dex 28
pant con 27/28
boots dex 28
necklace resist 69 or more
earrings attribut 8 or more/dex 24 or more
rings cd 7/foc from ccbd
wep and sub is crit dmg about 29%
*necklace and rings can be changed depends on ur opponennt

i enjoy with that, and got crit easily in tw..
January 25th, 2012
#24
fighter in my way is:
jacket dex 28
pant con 27/28
boots dex 28
necklace resist 69 or more
earrings attribut 8 or more/dex 24 or more
rings cd 7/foc from ccbd
wep and sub is crit dmg about 29%
*necklace and rings can be changed depends on ur opponennt

i enjoy with that, and got crit easily in tw..

so u have almost 60% critical damage...but how much critical attack u have? since u said u crit easily
January 25th, 2012
#25
so u have almost 60% critical damage...but how much critical attack u have? since u said u crit easily

about 33k with kaio on mons lv 2 in front of kokkara...
and about 15k with kaio on fighter char who have 2500++ m.def.

my sub is lv54 +13 with 20% crit dmg, gloves lv53 +10 22%crit dmg, buff 16% crit dmg.
dex is about 219..

Last edited on January 25th, 2012 at 08:46 AM.
January 25th, 2012
#26
about 33k with kaio on mons lv 2 in front of kokkara...
and about 15k with kaio on fighter char who have 2500++ m.def.

my sub is lv54 +13 with 20% crit dmg, gloves lv53 +10 22%crit dmg, buff 16% crit dmg.
dex is about 219..

wow...so no matter what, i should go for critical damage in weapons ... and forget about Dexterity. but if i would put DEX into them, could i get 28 DEX in each? that would be +46 DEX...is that bad instead going for critics?

Last edited on January 25th, 2012 at 08:56 AM.
January 25th, 2012
#27
wow...so no matter what, i should go for critical damage in weapons ... and forget about Dexterity. but if i would put DEX into them, could i get 28 DEX in each? that would be +46 DEX...is that bad instead going for critics?

more dex more greater and more easily got crit, since dex can increase ur att, crit rate, and dodge...i prefer use that.
i suggest u have dex more than i've reach on tw (no buff), it will be more wild hehehe

the last im forgot, increase ur stats like hit rate, dodge rate, LP, EP or anything i think is not good...is better u increase ur stats from source like dod=dex, hit rate=foc, LP=cons, EP=eng.

Last edited on January 25th, 2012 at 09:03 AM.
January 25th, 2012
#28
more dex more greater and more easily got crit, since dex can increase ur att, crit rate, and dodge...i prefer use that.
i suggest u have dex more than i've reach on tw (no buff), it will be more wild hehehe

the last im forgot, increase ur stats like hit rate, dodge rate, LP, EP or anything i think is not good...is better u increase ur stats from source like dod=dex, hit rate=foc, LP=cons, EP=eng.

i totaly agree with u about this point. increase our main stats is much better, also dragon buffs works better.
so what are u saying now? i could go for DEX into gloves/stick instead of the critical damage or better no? since u said more DEX give critical chance too, and since i can choose what to put in them i want to do the best choice. what will u suggest me to choose between those 2 stats?

Last edited on January 25th, 2012 at 03:27 PM.
January 25th, 2012
#29
i never seen glove & sub-wep with dex effect. just focus/hitrate. but, u can try later to choose that (dex) effect with box. if u wanna playing with big dodge, u should balance it with hitrate too. cause, fighters very lack with that.

example:
1. armor: dex,con,dex. glove: focus. stick: critical dmg.
2. armor: dex,focus,con. glove: critical dmg. stick: critical dmg.

for me, i choose no 1. and, if ur glove using focus. u should remove the w.fang skill. cause, dmg from focus not too large, then critical dmg/attack bonus. then, put 5 sp to fighters skills tree.
January 25th, 2012
#30
more dex more greater and more easily got crit, since dex can increase ur att, crit rate, and dodge...i prefer use that.

Isn't FOC for this what is bolded?

example:
1. armor: dex,con,dex. glove: focus. stick: critical dmg.
2. armor: dex,focus,con. glove: critical dmg. stick: critical dmg

Can you give some numbers with your example above, just to see what would be the "good numbers" on our equipment...?

Thank you!

Last edited on January 25th, 2012 at 07:41 PM. Reason: Double Post