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...I never needed help from anyone...
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Funny, that's not how I remember it :P
It's an idea with a lot of potential but the problem lies in the amount of issues that are needed to be overcome in order to make this idea work. There are quite a few I can think of off the top of my head.
DBOCOM advertisements aside, the party and guild system exist in game to pair non-experienced players with experienced players in hope to help better educate them on the workings of the game.
The forums also exist as a separate entity to provide help and support for players. Resolving problems ingame without resorting to using the forums may benefit the player but eliminating traffic from the site may not be entirely beneficial from an admin's perspective.
That being said, I do like the idea if it will help bring in new English players since the community is stagnating but I feel that the initiative won't be undertaken effectively unless the English community is allied in game and the members involved were completely trustworthy.
Last edited on August 15th, 2012 at 08:39 PM.
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Man, I think that this is basically trying to make the game easier for the new players.
Why would we make the game easier for a new player?
Noone helped any of us when we started the game and if they we're serious about the game they would do alot of research about how to obtain and where to get the items.
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You're answering to your own question,
if nobody helpd you, like nobody helpd me or any of my friends either, wouldn't it be good to show news players the GOOD things to do ?
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My question should be, why are you against it, do you think helping out new players will have a negative effect for the community or dbocom.com?
Please explain , if you think so.
Facts are nowadays community seems to get smaller, and new players able to join a guild and get help often isnt happening anymore.
If new players have a better starting game experience, they are more likely to stay aswell and can grow.
If you are against it, everyone is allowed to have their opinion, but i personally only see positive effects in it.
If ur wondering how much TMQ1 items help out, u can ask OROSL.
When he started for the first time, i gifted him some TMQ1 items and Ud1 gloves.
So he can explain you perfectly how much it helped him.
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I would have to see the structure of the organization of it before giving stuff.
But why just give it to them. I think we should be the one doing TMQs and UDs with them. If it was just given they'll get lazy and have no exp. so it would be better to do it with them then just giving it away?
I told you from the beginning that i am with it
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Funny, that's not how I remember it :P
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"I never needed help from anyone and when I did I joined my first guild and my friends helped me."
I didn't need help with every quest, just the odd dungeon and like I said I joined my first guild (being assassin alliance) and got my friends (being you, MajinVegeta and other guildies) to help me with the difficult things. I never had to make a thread asking for help with a quest or dungeon, or have anyone give me TMQ gear for free.
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Facts are nowadays community seems to get smaller, and new players able to join a guild and get help often isnt happening anymore.
If new players have a better starting game experience, they are more likely to stay aswell and can grow.
If you are against it, everyone is allowed to have their opinion, but i personally only see positive effects in it.
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Yes the community has gotten smaller, but this is due to newcomers being confused into what version to pick. This is one of the reasons why I did not want a Hong Kong sub section forum as it just split the community even further. It was easier when everyone would be like "Yep, TW is the version I'm moving to as its easier to make an account"
Now most of the new comers join Hong Kong but really in Hong Kong thats more of a "new comer version".
I like to see the versions:
hong Kong - new comer version, no end game guilds/end game content players
Taiwan - both a new comer and an endgame version
Korea - an end game version
I am one person who does not care about helping people outside my guild in game. I like to offer help in the forums for people who make threads asking a question, but when it comes to physically helping them with a quest and they are outside of my guild (and they are not my friend) then sorry the Tempest help service (THS) is offlimits.
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My question should be, why are you against it, do you think helping out new players will have a negative effect for the community or dbocom.com?
Please explain , if you think so..
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I'm against the idea because I can see people abusing the system or constantly begging. I just wanted to point out if you're so keen to help people then why not you leave your TW guild and make your own one? You can help as many people as you like. Helping people with quests/dungeon is something a guild should be doing, and not what a whole forum community should help with.
Last edited on August 15th, 2012 at 09:19 PM.
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I think this is just a poor idea overall.
Firstly because no one will really step up to give others gear and items that will cost them their own zenni or $$. Secondly, when you hold someone's hand throughout their game experience and you finally let go, they don't know how to play for themselves, and at that point they will probably just give up and quit. I've seen it happen in the past when I gave out lvl 33 stones to new players. Lastly, who's to say these people asking for help really need it, their is no way to prove or disprove their pleas. They could very well just be trying to preform a scam for free stuff.
In the end, I just think there is too many problems with this idea. I believe a better idea would be just aiding players with the knowledge they require to lvl up and gear, not handing it to them, and that very knowledge is already at their finger tips with this forum.
Last edited on August 15th, 2012 at 10:35 PM.
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I like to see the versions:
hong Kong - new comer version, no end game guilds/end game content players
Taiwan - both a new comer and an endgame version
Korea - an end game version
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off topic but, why are u guys still saying hk does not have end game guilds & players, there is a freaking op guild even more op than the red tw guild now in HK, they just allway wins budokais, they even pick randoms guys and make them win the budokai with them that's just insane, and HK opend only like 3-4months after TW.
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The idea is that citrininate or someone else 100% trustable makes a char(s) ingame.
Then people from dbocom.com can freely gift usefull items, accoires or zeni , cash points, whatever they want, too those char(s).
Then people who just started playing, or get hacked/scammed, can receive help or a starter bonus.
This would promote dbocom.com for being player friendly, and boost the game experience.
Aswell, people who would want to join '' Community help union'' can also offer other things then just items.
They can also offer support by helping finnishing difficult missions or dungeons.
ofcourse there have to be rules to avoid abuse, and rules in how much bonus, support someone may get.
Another thing would be, for those who give support to CHU (community help union) could be rewarded with a forum title, or simply boost PL.
Eitherway, it would require a extra section.
For players to make topics to request help & support
This is the raw idea, ofcourse if enough people are interested, it should be worked out more, but the idea is really good i think.
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I think that most of what you wrote should be as basis of a guild, and also who manage the game should care about players with bonus or extra, and do not induce them extremely to cash.
and about community, in game suck. when most of nerd shoppers like to act as vip, ignoring you just for a question of gears, when people hack scam *** each others and especially, when many people base their entire experience in game playing Dramas and king of the platform, i dont see how this could work.
The 9-10 pages of trash is just a banal example.
good intent, nothing of personal but in my opinion, it is just a waiste of words.
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off topic but, why are u guys still saying hk does not have end game guilds & players, there is a freaking op guild even more op than the red tw guild now in HK, they just allway wins budokais, they even pick randoms guys and make them win the budokai with them that's just insane, and HK opend only like 3-4months after TW.
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I was talking more in terms of foreigners and not the chinese. Ofcourse every version there is endgame content Korea/Taiwan/Hong kong guilds, but when it comes to foreigner guilds I can only name 1 on Korea, a few on TW and none on HK.
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I think that most of what you wrote should be as basis of a guild, and also who manage the game should care about players with bonus or extra, and do not induce them extremely to cash.
and about community, in game suck. when most of nerd shoppers like to act as vip, ignoring you just for a question of gears, when people hack scam *** each others and especially, when many people base their entire experience in game playing Dramas and king of the platform, i dont see how this could work.
The 9-10 pages of trash is just a banal example.
good intent, nothing of personal but in my opinion, it is just a waiste of words.
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Exactly what I think. Nothing that has not been said in this thread is nothing a guild can't do on its own.
Last edited on August 15th, 2012 at 11:42 PM.
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"I never needed help from anyone and when I did I joined my first guild and my friends helped me."
I didn't need help with every quest, just the odd dungeon and like I said I joined my first guild (being assassin alliance) and got my friends (being you, MajinVegeta and other guildies) to help me with the difficult things. I never had to make a thread asking for help with a quest or dungeon, or have anyone give me TMQ gear for free.
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We didn't join our first guild until we were around lvl 20 but I seem to recall a young Tempest starting DBO without any knowledge of the game. I remember having to explain the game to you and one other person and walking you guys through the early missions. Out of the 3 of us that started, I remember in particular a young Tempest who was straggling behind always wanting help to kill every super or ultra that came up in a quest.
My point is, a lot of people were like that when they started (not everyone) but it's nothing to be ashamed for. It's ok to have those people around you to assist you, especially for a game that you're not playing in your native language. That can be a huge hurdle for people who're new and playing with friends breaks the monotony of boredom that's associated with levelling by yourself.
It's true you didn't make threads on the forums for help or beg people for equipment but this proposal isn't about new players doing that. It's not about raising players to become overdependant on help or begging for items. It's about promoting a positive playing environment for new players in hope that they stick around and play for the long run. The experienced players assisting these new players will be doing so out of their own obligation.
True, like I mentioned in my earlier post. Guilds do exist to fill these roles, but you know that the endgame mentality has grown to the point where the top high level guilds don't accept low level players unless they're friends or alts of existing guild members. This mentality only serves to alienate new low level players.
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We didn't join our first guild until we were around lvl 20 but I seem to recall a young Tempest starting DBO without any knowledge of the game. I remember having to explain the game to you and one other person and walking you guys through the early missions. Out of the 3 of us that started, I remember in particular a young Tempest who was straggling behind always wanting help to kill every super or ultra that came up in a quest.
My point is, a lot of people were like that when they started (not everyone) but it's nothing to be ashamed for. It's ok to have those people around you to assist you, especially for a game that you're not playing in your native language. That can be a huge hurdle for people who're new and playing with friends breaks the monotony of boredom that's associated with leveling by yourself.
It's true you didn't make threads on the forums for help or beg people for equipment but this proposal isn't about new players doing that. It's not about raising players to become overdependant on help or begging for items. It's about promoting a positive playing environment for new players in hope that they stick around and play for the long run. The experienced players assisting these new players will be doing so out of their own obligation.
True, like I mentioned in my earlier post. Guilds do exist to fill these roles, but you know that the endgame mentality has grown to the point where the top high level guilds don't accept low level players unless they're friends or alts of existing guild members. This mentality only serves to alienate new low level players.
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Well yeah, of course when your new you need help, but I didnt always turn to you or my brother for every single super i needed to kill, and I would only ask you over voice chat after I attempted the quest multiple times :P
I don't see the experienced players spamming TMQ runs/UD runs to give out gear to newcomers though. Most people spam for kid tourney, and thats it.
Anyway, the game has changed over year 1 years time. Back when I started it was only a few days until TW version started up with the level 38 cap, and back then most of us all were new apart from the players who migrated over to Korea.
If we compare the game 1 year ago to now, Hong Kong version did not exist, so pretty much everyone came to TW version. Not only that, but TW use to hold more events to encourage people to form parties. (there use to be if you do 1 TMQ a day you get a wagu wagu coin a day).
Also, if people are not happy with the current guilds, then they are always welcome to open up their own one to do things their way.
Last edited on August 16th, 2012 at 01:32 AM.
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