The arm pull (Mystic attack) Isn't that useful unless it's maxed cause the range is only something like 16 with the first rank, so to really get the full use out of it you would need to max it... even still though, not very useful at all asides from pulling in stragglers to your center after already performing a pull.
Another note is.. if your planning to be a DW, like Kiyza said, the knckdown buff is pretty damn invaluable esp for tanking bosses (Keeping in mind though, if you don't suck, you can just guard and hope that blocks the knockdown, so it's not really a necessity esp if the build is only going to lv 45)
On your build though, and again I see so many people doing this in their builds and it just raises a red flag screaming *OMG NOOB*, why would people waste 3-4 points on a buff that at max only increases hp by 320~something, when you have a
permanent lp gain of 420 in the passive LP skill in the warrior tree.... man where's Gojira when you need him, he was the only other person who knew how to make good warrior builds.
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Don't even bother with the physical skills in the base tree. The only ones that are worth something are the last two, and those aren't all that good. If you're doing any ammount of damage, go for the spiritual attacks. Either way, due to the level 45 restriction, I'd say was pretty much the best I could do. Once again, not my best work, but not too bad for spending 2 minutes on it. Feedback is appreciated.
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Also, for a DW build (In end-game), you want to stay away from spiritual attacks, fyi. I can see that this is a build meant to be able to level efficiently, but if that's what you want, max out the spiritual damage buff, go deep in energy attacks in your main class tree, max any/all lp buffs, pick up the stun ability and just stay away from the dark warrior attacks, as they suck ass and are mostly aoe type abilities that center from you.