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September 22nd, 2010
#2
Personally I don't think the build is as good as it could be for what a shadow knight can do. If you want to tank, generally you should be a dark warrior, but you can also do so as a SK. Reason I don't think it's good is cause of some of the skills you picked up/sacrificed points to get certain skills.

If you want a good one to level up with.. then... http://www.dbocom.com/skillcalc.php?...03000240020002

and if you want one that will maximize the amount of damage you can possibly do, then http://www.dbocom.com/skillcalc.php?...03300240023002

Fear alone is a good ability that can be powered up to increase duration, plus used at long range. The stun is inevitably useful as it can also be powered up to increase stun duration. Drain is also useful as can be used at range, and also while fear is active... which also helps balance out why I got Kaioken, because it's an attack increase, and with the abilities you have, youll be able to nullify the effect of the lp drain part of kaioken, increased rank also lowers the drain a small amount (Everything counts), and increases the attack you gain from kaioken. ..

Ok I'm done.. enjoy. lol

Edit: Also, in the 2nd build, there is 9 points left over as you can see, I personally would put them in the const/energy buff, 2/4 in the lp buff, and 3/3 in the lp passive buff.

Might I alsooooo add, that like most other stuff involving skills and the calculators regarding the abilities, they are outdated. Small example is the LP buff is either.. 8 minutes or 10minutes now, the passive lp buff gives you i think... 3-400 something hp. so yeah.

Last edited on September 22nd, 2010 at 08:33 PM.
September 22nd, 2010
#3
i just need something until lvl 55 just lvl to do tmq and do repeats with parties
September 22nd, 2010
#4
So then, the first build.

Edit: Actually... either build will do, just depends on how you want to be able to play... could do more builds but essentially you want to stick with spiritual moves if you're going shadowknight, keeping in mind though that the physical abilities in the SK master class tree are also quite strong actually.. so yeah.

Last edited on September 22nd, 2010 at 08:39 PM.
September 22nd, 2010
#5
So even on tmq1 when I'm lvl 25+?
September 23rd, 2010
#6
I think this is good:
http://www.dbocom.com/skillcalc.php?...02100210021001
September 23rd, 2010
#7
axe are not good with phyiscal
September 23rd, 2010
#8
A quick build I whipped up.

In all honesty, it's kind of a tank/damage hybrid. The Makankosappo is pretty good for starting PvE from what I understand. I've never had a chance to try it out. The one buff that increases knockdown resistance is invaluable in PvE. Trust me on this. Fear could potentially be worth something as well. Other than that, the defense and LP increasing buffs are just generally solid skills to know as well. Feedback is appreciated, as I don't feel too confident with this.
September 23rd, 2010
#9
A quick build I whipped up.

In all honesty, it's kind of a tank/damage hybrid. The Makankosappo is pretty good for starting PvE from what I understand. I've never had a chance to try it out. The one buff that increases knockdown resistance is invaluable in PvE. Trust me on this. Fear could potentially be worth something as well. Other than that, the defense and LP increasing buffs are just generally solid skills to know as well. Feedback is appreciated, as I don't feel too confident with this.

For your build, personally I would only lose the two giant form techniques... and place them in the passive LP increase as when maxed it gives you a permanent 420lp. The knockdown resistance buff is indeed invaluable for the bosses/tmq's and generally anything with a knockdown(and on the side, great for pvp too), so I agree on that, I personally though would max the Spiritual defense/offensive buff over either the Physical defense buff(Though it is very good for tanking) or fear and life drain as it would be basically a 19% increase in damage from what you have, I guess it's just up to where you wanna throw the points in though really.
September 24th, 2010
#10
For your build, personally I would only lose the two giant form techniques... and place them in the passive LP increase as when maxed it gives you a permanent 420lp. The knockdown resistance buff is indeed invaluable for the bosses/tmq's and generally anything with a knockdown(and on the side, great for pvp too), so I agree on that, I personally though would max the Spiritual defense/offensive buff over either the Physical defense buff(Though it is very good for tanking) or fear and life drain as it would be basically a 19% increase in damage from what you have, I guess it's just up to where you wanna throw the points in though really.

420 LP is hardly anything on a warrior. Higher level ones can 7000+ LP with the buffs. I seriously doubt an extra 420 is going to matter that much. The transformation, however, will likely be rather useful in PvE, as it not only does a lot more damage, but the attacks are all AoE.

As for the Spiritual boosting buff, I'd say yeah, pick one or the other, as you can't really have them both. Adjust the build to reflect that.

From what I understand, Fear is a rather useful skill, but it's best used in PvP, as it will work on your opponent. However, if you're using it in the field, you'll probably want your opponent to get away from you faster, which is why I opted to only put one point into it.