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From my point of view . The attack speed was a goo d boost for non cashers to get some nice ite ms.
①.A casher will have a better gear with higher upg rades , so tanking kraken and killin’ it with skil ls wouldn’t be that hard. A non-casher would be li ke ”Die motherfucker,die before I die.
②. A casher had the thing with changing stats. So they can get the perfect , errings for example , f rom few runs . A non-casher needs to spam that mot herfucker so much , and might still get nothing .P ut to that the time necessarly to kill it with ski lls .
That’s how speed was (FOR ME) , but I have no idea how it’ll be on the private server.
I played this game after they put the lv 70 cap so I don’t know how it was before . But I think that the dungeons like kraken didn’t exist . This stuf f takes time and serious gear to comeplete with sk ills alone and it must be spammed ...like hardcore spam .
I don’t know guys ...just my own opinion . Try and see it from my point of view . Some might say , w here’s the fun ...well...I never played this game for fun , I played it to be the best , and ..hell ..I’ll certainly take the fastest way to get there .
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While it might of helped out non-cashers that doesn't really matter. It made more than half of the classes in game completely useless in end game PVE. If you weren't a Dende, Poko, Karma, Sk, Dw, Turtle or Crane you probably were never accepted in parties except by your friends. That should not happen. All classes should be able to do PVE well enough that no classes are excluded from decent parties.
Attack speed also made end game dungeons way too easy. You should not be able to click your mouse one time and occasionally press one or two other buttons to kill an end game boss. That is just stupid.
Attack speed will be changed.