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November 26th, 2012
#1
Hey,

I am using this build on my SK, but I am thinking about changing it. I am still learning about SK, so I am not sure about what could be better or not. Some hints about how to hit a fighter would be nice as well, since my SK with 1636 hitrate makes no difference xD

Thank you

http://dbocom.com/tools/skill-calcul...3111131443100/
November 26th, 2012
#2
http://dbocom.com/tools/skill-calcul...0011131443401/

-Mystic Attack aka Arm Pull : You need it maxed for ranged classes. Especially Turtles and cranes.
-Draconic Over powering: Stun is good at 5sec no need to max it
-Draconic Cruse: Leave at level 3 because level 4 doesn't do a big difference
-Draconic Protection: Buff that gives you nice LP increase and physical defense
-Draconic Righteousness: Buff that Increases both spiritual damage and defense.
-Draconic Spirit: Buff that increases both energy and con by 19

-Bold Strike: Strongest move by SK.
-Violent Slice: Which is a powerful aoe stun.
-Hellzone Grenade: Level one because next level isn't a big increase. Good success-rate based move.

-
November 26th, 2012
#3
http://dbocom.com/tools/skill-calcul...0011131443401/

-Mystic Attack aka Arm Pull : You need it maxed for ranged classes. Especially Turtles and cranes.
-Draconic Over powering: Stun is good at 5sec no need to max it
-Draconic Cruse: Leave at level 3 because level 4 doesn't do a big difference
-Draconic Protection: Buff that gives you nice LP increase and physical defense
-Draconic Righteousness: Buff that Increases both spiritual damage and defense.
-Draconic Spirit: Buff that increases both energy and con by 19

-Bold Strike: Strongest move by SK.
-Violent Slice: Which is a powerful aoe stun.
-Hellzone Grenade: Level one because next level isn't a big increase. Good success-rate based move.

-

Thanks man. That was surely a great help :D
November 26th, 2012
#4
There's always a thousand suggestions of a perfect build for whatever task at hand. It all comes down to the playstyle you prefer aswell as your opponents ways, which makes builds a seemingly impossible thing to specify and narrow down to an overall good one.
The build above are O.K, but the arm pull trick in PvP are playing against the odds, seing as most people isn't fooled by the pull and fear or KD out no more. Having a good base stun and during most of the fight is overall better, so I would advice you to only use 1-2 SP's in arm pull, and put the remaining ones in Paralysis stun.
If you prefer KD's (not neccesarrily to bunk your foes out of bounds) -the build would have a whole other tune. What are your specifications of a good build, element-wise?
November 26th, 2012
#5
http://dbocom.com/tools/skill-calcul...0011131443401/

Something like this? I know my current build isn't right and I have felt it hasn't been effective at all. So after reading what you said, I think the changes I made can do a good job. Can you check it out for me please?

Thanks a lot
November 26th, 2012
#6
The only reason i get arm pull at 4 is because yes the duration and fear startegy. Some get caught with it if they arent wearing anti-fear.

But also because When a turtle slows you and spirit rods you and can't move. You don't have much options. So better to arm pull them close so you can land debuffs, curses and ect.
November 26th, 2012
#7
its true that you can't move but bold strike has pretty good range that's why I'm agreeing with Scrancher on only putting 2 or 1 sp on the longarm skill :P