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Can someone Explain what exactly is wrong with the Critical Hit system atm?
I seen many people discussing this matter and I've searched the forums for an explanation and all I found was people complaining about it but noone stating whats actually wrong with it, so yeah can someone enlighten me please?
Thanks
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ill tell u what i think...
there are several problems around the critical system. the chance to land a crit-hit now is fair enough but there are 2 main problems: the first one is the anti-critical chip system. bad thing they work in %. nameks and majins stack them so the chances to land a critical on them is very very low (or even impossible). on the other hand, the second problem is that the damage with critical damage % in gloves/sub is way too high, it can 1shot people and theres no fun in PvP at all if a tanker class gets 1shotted. its just about a human having luck and 1shotting a SK, or losing against the same opponent cause he didnt crit.
in my opinion, to solve the problem there are 2 simple things that could be done to balance the crit system more than now. the % on the anticrit chips should be removed, making it impossible to reach 100%. also the % in the crit damage in weps/gloves should be removed, making it a normal number that "the more u have the less it adds" making criticals do much lower damage.
with this method we would see more critics, less 1shots and more fun
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ill tell u what i think...
there are several problems around the critical system. the chance to land a crit-hit now is fair enough but there are 2 main problems: the first one is the anti-critical chip system. bad thing they work in %. nameks and majins stack them so the chances to land a critical on them is very very low (or even impossible). on the other hand, the second problem is that the damage with critical damage % in gloves/sub is way too high, it can 1shot people and theres no fun in PvP at all if a tanker class gets 1shotted. its just about a human having luck and 1shotting a SK, or losing against the same opponent cause he didnt crit.
in my opinion, to solve the problem there are 2 simple things that could be done to balance the crit system more than now. the % on the anticrit chips should be removed, making it impossible to reach 100%. also the % in the crit damage in weps/gloves should be removed, making it a normal number that "the more u have the less it adds" making criticals do much lower damage.
with this method we would see more critics, less 1shots and more fun
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Ok thanks for ur reply at least now I get a vague idea what they on about.
My oppinion is its only fair for some classes to have these crits so high otherwise they would become completely useless compared to a SK / Majin at least in TW terms so far. But on the other hand I do agree about the anti crit chips but also they should make it instead of Anti Crit how about Crit Dmg Reduction? or DMG reduction on general? - just a thought.
Thanks again for taking the time to respond!
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Ok thanks for ur reply at least now I get a vague idea what they on about.
My oppinion is its only fair for some classes to have these crits so high otherwise they would become completely useless compared to a SK / Majin at least in TW terms so far. But on the other hand I do agree about the anti crit chips but also they should make it instead of Anti Crit how about Crit Dmg Reduction? or DMG reduction on general? - just a thought.
Thanks again for taking the time to respond!
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nice. i like ur idea ^^
but there will be no need sice we are going to have the game much more balanced now, crits wont be something to fear now...attack speed without cap is coming!
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Attack speed without cap ? Does that mean you can attack much quicker ? How do you attack faster. ? (noob question I know )
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Critical system is good and i explain why
1- in Pve :
it help u spam tmq/Ud thats what are those dungeon for , to spam them not to do 1 time , mean u do x10 or more to drop good stuffs
without crit u cant kill a 40k lp mobs fast it take eternity , but with Crits u 1 hit them and make the process easy and fast
2-in PvP :
its the same thing as for example anti bleed , u do 82% anti bleed atleast to not take any dmg from blead right ?
in kr is samething , we all have anticrits Chips , and Jaket Anti crit 34% , we get all 80%+ anti crits
the result is no 1hit in pvp
but more then that
see here the Gears for SK
Tw
jaket LP%,Pant lp% , boot Con
and
Kr or Hk
Jaket ANti crit,Pant LP%or Con,boot Con
what those have as result , the first one have op defence and op LP % recover and without crits u cant kill it..its impossible to even make his Lp to Half
the 2nd one ,he have Op defence but no much recover , he had to stak anti crit to not get crited , but he made low on his defence by lettin go the Lp % recover , so u deal more dmg on him
so here its a fact and tested , 2 Op chars can do ties no one superior then the other , here when come the skillsy player who know to do the perfect timin kd , stuns and such..
thats what crit do to metagame
what Tw lost , Flavour in PVe and Op class in pvp... thats why its been called SKO
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The problem is....in TW critical is soo nerfed, critical Damage and critical rate... critical damage is lower than HK/Kr, and tw critical rate sux, you can 500 crit rate and no crit. and if the enemy uses anti critical... imagine it xD
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The problem is....in TW critical is soo nerfed, critical Damage and critical rate... critical damage is lower than HK/Kr, and tw critical rate sux, you can 500 crit rate and no crit. and if the enemy uses anti critical... imagine it xD
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ye now if u readed my post u understund why Nameks have high defence armors and majins too
1more thing you people still dont know
Swordman / SM got boosted , he will deal more dmg after the update i hope so , if they do same as kr
cuz new nameks armors has 1040 m def base , they made MA do more dmg now to keep up with them in pvp
though in Pve they arent good , cuz other class do better dps then them
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C
what Tw lost , Flavour in PVe and Op class in pvp... thats why its been called SKO
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SKO? guess that explains why a fighter won solo budokai last week and a swordmaster won budokai solo today lol.
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In TW MA's spam KD and have strategies to win. But with speed % getting uncapped tomorrow everything will change (kinda).
@PVE i did UD6 with some guys (Fighter,Swordsman,Turtle,Dende & me Ultimate) they were doing pretty decent damage 1-2 shots by MA's (+12 weaps) and turtle was good too but i hear in KR 100k crits in PVE? Too easy?
Last edited on August 22nd, 2012 at 06:21 PM.
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