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August 22nd, 2012
#1
Can someone Explain what exactly is wrong with the Critical Hit system atm?

I seen many people discussing this matter and I've searched the forums for an explanation and all I found was people complaining about it but noone stating whats actually wrong with it, so yeah can someone enlighten me please?

Thanks
August 22nd, 2012
#2
ill tell u what i think...
there are several problems around the critical system. the chance to land a crit-hit now is fair enough but there are 2 main problems: the first one is the anti-critical chip system. bad thing they work in %. nameks and majins stack them so the chances to land a critical on them is very very low (or even impossible). on the other hand, the second problem is that the damage with critical damage % in gloves/sub is way too high, it can 1shot people and theres no fun in PvP at all if a tanker class gets 1shotted. its just about a human having luck and 1shotting a SK, or losing against the same opponent cause he didnt crit.
in my opinion, to solve the problem there are 2 simple things that could be done to balance the crit system more than now. the % on the anticrit chips should be removed, making it impossible to reach 100%. also the % in the crit damage in weps/gloves should be removed, making it a normal number that "the more u have the less it adds" making criticals do much lower damage.
with this method we would see more critics, less 1shots and more fun
August 22nd, 2012
#3
ill tell u what i think...
there are several problems around the critical system. the chance to land a crit-hit now is fair enough but there are 2 main problems: the first one is the anti-critical chip system. bad thing they work in %. nameks and majins stack them so the chances to land a critical on them is very very low (or even impossible). on the other hand, the second problem is that the damage with critical damage % in gloves/sub is way too high, it can 1shot people and theres no fun in PvP at all if a tanker class gets 1shotted. its just about a human having luck and 1shotting a SK, or losing against the same opponent cause he didnt crit.
in my opinion, to solve the problem there are 2 simple things that could be done to balance the crit system more than now. the % on the anticrit chips should be removed, making it impossible to reach 100%. also the % in the crit damage in weps/gloves should be removed, making it a normal number that "the more u have the less it adds" making criticals do much lower damage.
with this method we would see more critics, less 1shots and more fun

Ok thanks for ur reply at least now I get a vague idea what they on about.

My oppinion is its only fair for some classes to have these crits so high otherwise they would become completely useless compared to a SK / Majin at least in TW terms so far. But on the other hand I do agree about the anti crit chips but also they should make it instead of Anti Crit how about Crit Dmg Reduction? or DMG reduction on general? - just a thought.

Thanks again for taking the time to respond!
August 22nd, 2012
#4
Ok thanks for ur reply at least now I get a vague idea what they on about.

My oppinion is its only fair for some classes to have these crits so high otherwise they would become completely useless compared to a SK / Majin at least in TW terms so far. But on the other hand I do agree about the anti crit chips but also they should make it instead of Anti Crit how about Crit Dmg Reduction? or DMG reduction on general? - just a thought.

Thanks again for taking the time to respond!

nice. i like ur idea ^^
but there will be no need sice we are going to have the game much more balanced now, crits wont be something to fear now...attack speed without cap is coming!
August 22nd, 2012
#5
Attack speed without cap ? Does that mean you can attack much quicker ? How do you attack faster. ? (noob question I know )
August 22nd, 2012
#6
Critical system is good and i explain why

1- in Pve :

it help u spam tmq/Ud thats what are those dungeon for , to spam them not to do 1 time , mean u do x10 or more to drop good stuffs
without crit u cant kill a 40k lp mobs fast it take eternity , but with Crits u 1 hit them and make the process easy and fast

2-in PvP :

its the same thing as for example anti bleed , u do 82% anti bleed atleast to not take any dmg from blead right ?
in kr is samething , we all have anticrits Chips , and Jaket Anti crit 34% , we get all 80%+ anti crits

the result is no 1hit in pvp

but more then that

see here the Gears for SK
Tw
jaket LP%,Pant lp% , boot Con
and
Kr or Hk
Jaket ANti crit,Pant LP%or Con,boot Con

what those have as result , the first one have op defence and op LP % recover and without crits u cant kill it..its impossible to even make his Lp to Half

the 2nd one ,he have Op defence but no much recover , he had to stak anti crit to not get crited , but he made low on his defence by lettin go the Lp % recover , so u deal more dmg on him

so here its a fact and tested , 2 Op chars can do ties no one superior then the other , here when come the skillsy player who know to do the perfect timin kd , stuns and such..

thats what crit do to metagame

what Tw lost , Flavour in PVe and Op class in pvp... thats why its been called SKO
August 22nd, 2012
#7
The problem is....in TW critical is soo nerfed, critical Damage and critical rate... critical damage is lower than HK/Kr, and tw critical rate sux, you can 500 crit rate and no crit. and if the enemy uses anti critical... imagine it xD
August 22nd, 2012
#8
The problem is....in TW critical is soo nerfed, critical Damage and critical rate... critical damage is lower than HK/Kr, and tw critical rate sux, you can 500 crit rate and no crit. and if the enemy uses anti critical... imagine it xD

ye now if u readed my post u understund why Nameks have high defence armors and majins too

1more thing you people still dont know

Swordman / SM got boosted , he will deal more dmg after the update i hope so , if they do same as kr

cuz new nameks armors has 1040 m def base , they made MA do more dmg now to keep up with them in pvp

though in Pve they arent good , cuz other class do better dps then them
August 22nd, 2012
#9
C

what Tw lost , Flavour in PVe and Op class in pvp... thats why its been called SKO

SKO? guess that explains why a fighter won solo budokai last week and a swordmaster won budokai solo today lol.
August 22nd, 2012
#10
In TW MA's spam KD and have strategies to win. But with speed % getting uncapped tomorrow everything will change (kinda).

@PVE i did UD6 with some guys (Fighter,Swordsman,Turtle,Dende & me Ultimate) they were doing pretty decent damage 1-2 shots by MA's (+12 weaps) and turtle was good too but i hear in KR 100k crits in PVE? Too easy?

Last edited on August 22nd, 2012 at 06:21 PM.