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April 30th, 2012
After editing textures, I had 1 problem. Somehow my texture edit doesn't save. So when I made the afro hairstyle into black mohawk it didn't save....

Did you inject the file back into the .pak?
April 30th, 2012
Did you inject the file back into the .pak?

Yea, I did everything in the guide that someone posted here somewhere. Copied the code of my modded file and searched for the header in .pak and pressed Paste Write or w/e it was. Then pressed save...

A new tex27.pak.bak file was also added to my pack folder.

Last edited on April 30th, 2012 at 05:40 PM. Reason: Double Post
April 30th, 2012
Yea, I did everything in the guide that someone posted here somewhere. Copied the code of my modded file and searched for the header in .pak and pressed Paste Write or w/e it was. Then pressed save...

A new tex27.pak.bak file was also added to my pack folder.

Here's my guide on how to mod like everything: http://www.wix.com/swordsman450/dbomods

I didn't make a texture mod tutorial because i honestly didn't think it was necessary. However the dogi mod tutorial is basicly the same thing as texture modding except it's with dogis. Use the texture you are trying to mod instead of the dogis and you will get your result.
April 30th, 2012
Here's my guide on how to mod like everything: http://www.wix.com/swordsman450/dbomods

I didn't make a texture mod tutorial because i honestly didn't think it was necessary. However the dogi mod tutorial is basicly the same thing as texture modding except it's with dogis. Use the texture you are trying to mod instead of the dogis and you will get your result.

Thanks. It's kinda late so I'll try it out tomorrow. :)
April 30th, 2012
You can't edit textures to be a different shape. Textures are just images that wrap around 3D models. If you want to mod a different hairstyle to be a black mohawk, you will have to find a way to unpack and modify the .DFF files in obj#.pak
May 1st, 2012
Here are the codes for those new dogis.

CODE
Human male - HLS_COS_XXX_H_M
Human female - HLS_COS_XXX_H_F
Majin Male - HLS_COS_XXX_M_M
Majin female - HLS_COS_XXX_M_F
Nameks - HLS_COS_XXX_N_O_SX (S=Skin color) 1, 2, 3, 4, 5

ID
104. Kuririn
105. Goku(Arrival at 23rd Budokai Tenkaichi)
106. Nam
107. Oolong
111. Frieza
112. Frieza form 1
113. Frieza form 2
114. Powered Frieza
115. Cyborg Frieza
116. Bird Studio Dragonball
301. Jumper Suit
401. ???
403. Red space suit
509. Gold armor

The ones with "???" I dunno what to name them but the IDs are in order by the image I posted
Click here to see full text


Now the new headgear.

Codes
Human male - HLS_CAP_XXX_H_M
Human female - HLS_CAP_XXX_H_F
Majin Male - HLS_CAP_XXX_M_M
Majin female - HLS_CAP_XXX_M_F
Nameks - HLS_CAP_XXX_N_O_SX (S=Skin color) 1, 2, 3, 4, 5

Codes (Kids)
Human Male - HLS_CAP_XXX_CH_H_M
Human Female - HLS_CAP_XXX_CH_H_F
Majin Male - HLS_CAP_XXX_CH_M_M
Majin Female - HLS_CAP_XXX_CH_M_F
Nameks - HLS_CAP_XXX_CH_N_O_SX (S=Skin color) 1, 2, 3, 4, 5

ID#

102. Oolong hat
103. Kame hat
104. Jumper cap
106. Capsule Corp hat
110. Frieza head 1
113. Space helmet
114. ??? (Piccolo turban looking thing)
116. Seashell helmet
117. Frieza head 2
118. Frieza head 3
119. Frieza head 4
120. Cyborg Frieza
123. Gorilla Head
124. Dino head
126. Wolf head

Click here to see full text

Last edited on May 1st, 2012 at 07:02 AM.
May 1st, 2012
105- Goku(Arrival at 23rd Budokai Tenkaichi)
106- Nam
107- Oolong
May 1st, 2012
105- Goku(Arrival at 23rd Budokai Tenkaichi)
106- Nam
107- Oolong

Thank you sir :)
May 1st, 2012
401 is tmq8 armor if am not mistaken?
May 1st, 2012
401 is tmq8 armor if am not mistaken?

Who knows.... But i dont think that since the code is for dogis and if it was armour it would be other code for armour