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Those are horrible builds, he will get DESTROYED if he uses either.
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Actually no, you say that because you've never fought with real hard players, with the first build, you deal a LOT damage thanks to glaring slash and ofcourse your equipment, and you have 2 KDs Kamehameha and MSS, thanks to Energy recovery, and maxed SR if he needs to buff for more dmg, but If you are going only and pure budokai it's ok, why would you want more buffs if you are going to use Energy Recovery and maybe SR..
The second build is more normal for PvP, in arena, budokai(a little), duels, etc.. I don't see your point of saying it's a horrible build, you are probably a big noob and you don't even say anything about it, you just say it's horrible.. you need to say why you think that way.
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i want max kaio ken maxed and buffs coz i dont want to be absoulty useless in PvE since cc dungeon is Pve and so are TMQ and UD
spirited roar
energy recovery 2rp
qwik atk
kaio ken
charged kidney shot CD reduction
charged MSS Knockdown
kidney shot should be ready by the time they get up if they are not dead
this stategy may not work against ranged dps like crane and turtle with slow and sleep
Last edited on January 5th, 2012 at 09:30 AM.
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Ok, then, I thought you wanted only for budokai..
I think, this would be ok according to your requests:
http://www.dbocom.com/skillcalc.php?...31004350054000
... If you are going to do that strategy for PvP you are going down.. After quick attack, I suggest you to use Glaring Slash, it will make your damage way bigger
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i want max kaio ken maxed and buffs coz i dont want to be absoulty useless in PvE since cc dungeon is Pve and so are TMQ and UD
spirited roar
energy recovery 2rp
qwik atk
kaio ken
charged kidney shot CD reduction
charged MSS Knockdown
kidney shot should be ready by the time they get up if they are not dead
this stategy may not work against ranged dps like crane and turtle with slow and sleep
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the weakness from crane/turtle only 1. hitrate. so they sleep or s.restrain can be block by u. but, if crane/turtle have big focus in armor effects. u can get their sleep/s.restrain.
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does lv6 energy recovery do 3rp balls?
and this is a very hard qwestion but
swords have higher dmg than gloves
the difference between dmg increase for each u?? crystal used
wff is stronger than ss both skills maxed
same lv gloves and sword without crystals
so if i +15 both will WFF be sttronger or will SS overtake the dmg?
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lv 6 still have 2 rp balls, but the cd more faster.
yes, w.fang can over take the ss dmg (max). i was do experiment many time with my sword, trial and error with sword builds.
so, that not has attack number on glove or sword. but the dmg formula,
to test dmg is easy. make sure u have same status on glove and sword. example have 20% crit. dont upgrade that booth items. test how much dmg ur sword slash max, and w.fang max. test to mobs same lvl with u or to ultra mobs, test without any buffs.
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This thread really helped, thanks guys, also, didn't wanted to make a new thread so I'll just ask it here. I was curious about which buffs can't be used concomitantly with others, from what I've heard Roar can't be used when Might is active, but can Spirited Road be activated when you're already buffed with Roar? Also, I'd be graceful if you could explain me what others combinations of buffs are imposible, so I can avoid putting Skill Points in wrong skills :3 and also, Roxxstar, or anyone who could explain what he meant, could please tell me more about this part of his post(?):
"In your accessories you should put CC rings 11reflect & the other +Focus (i think) for get the bonus +8%property, & in your earrings put 2 earring +8~9% property, so like that you'll do very high damages even if your opponent got 3k def."
What are "CC rings", what's so special about "11 reflect", and what's this "+8% property bonus" he's talking about? What's "property" anyway? I've never heard or seen in in the Character menu as a stat or anything. Thanks in advance guys!
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No, Roar can be used with anything, Spirited Roar and Might cannot be used together. Fortitude can't be used if buffed with Spiritual Damage Breakthrough from a Turtle Hermit and Prepared to Roar can't be used with Fortitude. Don't think there are any other buffs that interfere with each other, but you can't use more than 13(I think) buffs. As far as I know, reaching this limit is only possible if there's a majin around.
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What are "CC rings", what's so special about "11 reflect", and what's this "+8% property bonus" he's talking about? What's "property" anyway? I've never heard or seen in in the Character menu as a stat or anything. Thanks in advance guys!
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attribute / properties
http://dbocom.com/forum/showthread.php?t=5847#wepnarm
reflect : returns every damage when u got hit from ur opponent. example, ur opponent hitting 100 dmg. ur reflect is 10% (100x10% = 10). so, every 100 dmg to u, ur opponent got dmg too, but only 10 dmg from ur reflect effect.
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