So, I'm working on a build to test out all of the skills that Namekian Warriors have that I might end up finding useful. I'm going to try using every possible skill in the game, then use a skill reset later, and possibly get my character to his master class. Either way, since only the first level of the skills have been updated, I figured I'd lay out some of the changes for this patch for the class.
-Draconic Protection now increases your LP a whole lot more, but it doesn't appear to increase defense quite as much as it used to. It also lasts 20 minutes now instead of 10.
-Sharp Furious Fists appears to do a smaller percentage of physical damage now, but it has a cooldown of 3 seconds as opposed to 7.
-Mouth Energy wave apparently does slightly less damage, but it now has a range of 35 as opposed to 20, and the cooldown has been halved from 12 seconds to 6.
-Draconic Righteousness doesn't appear to boost defenses quite as much as before, but the amount of extra spiritual attack it gives you appears to be the same.
-Draconic Spirit appears to boost stats the same as it used to, but it now lasts 20 minutes instead of 15.
-Draconic Force boosts your LP more than it used to, but it doesn't increase LP regeneration by as much. It also lasts 20 minutes like the other buffs.
-Mystic Attack doesn't appear to have changed much beyond the fact you get access to it at a lower level. This means that characters can afford to get it without having to invest SP into any higher skills, since you start out with the skill required to get it anyway
-The Masenko appears to deal slightly more base damage than it used to, but the percentage probably dropped
-I'm not sure what's going on with Draconic Roar
-Draconic Taunt has an increased range, but it doesn't last as long and the cooldown is almost twice as long
-Charged Masenko deals a heck of a lot more damage and has its range increased from 24 to 35
-Pummeling Fist deals more base damage, but a lower percentage of damage. The cooldown is also 4 seconds as opposed to 14
-Draconic Curse decreases the defenses a lot more than it used to, and lasts 2 minutes instead of 1:12. The range has also been increased from 12 to 20.
-Charging Fist now deals slightly more damage than it used to
-Draconic Resistance doesn't increase resistance as much as it used to, but it increases your chance to block knockdowns by a bit now. Let's hope it actually works this time around. It also lasts 20 minutes.
-Draconic Defense doesn't increase the defense rate as much as it used to, and the chance to block knockdowns has been decreased. Once again, let's just hope it works.
-The Makankosappo deals way more damage and has had the cast time decreased by a second. The cooldown is also down by a few seconds, and it has an increased range.
-I can't tell anything about the transformation skills at the moment.
Assuming that the skill level caps are static,
this is the build I'm going to be using. I made sure it caps out at level 40, as that's as far as I plan on going. I'll be able to test all of the buffs to their full ability with this. I figured it wouldn't be worth it to attempt to use higher levels of most of the attack skills, but I had some points left over, so I shoved them into the Masenko, since it's more powerful than the Mouth Wave and is faster than the Charged Masenko, and an extra point went into the Charged Masenko.
I should be able to get on sometime tomorrow if I keep downloading the client at this rate. I should probably defrag my computer or something if that'll help.
Any suggestions for testing things out? I think I've got it all handled.