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March 25th, 2013
#1
Hello everyone!

If this has been discussed before, then please tell me so! I was looking around the forum but couldn't find any thread about it. So here's my little suggestion:

What would you say about some sort of nightly builds for the translation.txt?
I think it could be done rather quickly. (For instance with a little python script or something like that?)

It would be really convinient if Citrinate added a button in the translation tool that returns all the translated texts in a translation.txt file. That way we could always check the translations for errors when we encounter them ingame.

As of now I don't see any disadvantages to that, but feel free to correct me.

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Edit: While I was thinking about now, I thought that it might be better to have the server automatically do a nightly build at a given time. Maybe letting translators generate such a translation file themselves wastes server ressources too much?

Last edited on March 25th, 2013 at 09:36 AM.
March 25th, 2013
#2
That is already in the patcher
March 25th, 2013
#3
Oh really? I never noticed that. Does it download the content then? Or how does it work? I'm just being curious.
March 25th, 2013
#4
U have to check the options export translated and untranslated text
March 25th, 2013
#5
Ahh, I think you got me wrong. The export function of the patcher doesn't do what I'm talking about.

What I mean is a way to download all translations from the translation tool into a translations.txt file. So when changes are done in the translation tool - for instance some more translated quests or item descriptions - then you would have them in your game too and could check them ingame.

I hope you know what I mean... :-D
March 25th, 2013
#6
Ahh, I think you got me wrong. The export function of the patcher doesn't do what I'm talking about.

What I mean is a way to download all translations from the translation tool into a translations.txt file. So when changes are done in the translation tool - for instance some more translated quests or item descriptions - then you would have them in your game too and could check them ingame.

I hope you know what I mean... :-D

http://dbocom.com/forum/showthread.p...830#post289830 <- like this...? if you translated all texts (14,2MB.txt) your game will be 100% in English.