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i like dumke's suggestion, so what would happen is, there would be like a 1 or 2 second pause after your enemy does their htb3 (kinda like the pause when someone does an htb on you so you can counter) and you have that time to do beam struggle, if you have htb3 ready, you can do beam struggle. i think the beam struggle winner should be similar to the kd mouse-thingy, but instead of raping your mouse, do the space button. eventually, someone would get tired and then lose the beam struggle so it wouldnt go on for 5 ****ing minutes. i also think ther should be no counter move for htb3 because, it would then be a strategy of people to just counter and then immediately use htb3 afterwards meaning they would automatically win the beam struggle/counter and it would be unfair.
if anyone thinks this is a good idea, plz press thank.
if anyone wants to use my idea, but tweak it then comment bellow, but give me credit
if anyone wants to out-right critisize my idea and spit in my face, kiss my ass.
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beam struggle is tricky to sync in real-time.
I think it could work in the form of a "negative status effect" special where it causes the opponent to fire a beam (even if they don't have that skill), and the player fires a beam too. So it would work kind of like HTB but both player and opponent use a preset animation to perform that beam struggle, which is triggered by the player that uses that special skill, but it might seem like an awkward idea to devs, but that's the most likely way it can work easily without needing to sync up struggles independantly.
It's kind of like those fighting games, where triggering a specific special would cause the opponent automatically do a specific action, which syncs up with what the user will do next, so that can even work in real-time but both would have to flow with a preset animation after the triggered special hits for it to work.
the user would have to always win the beam struggle of course for that special to be effective, but then people would complain it's too one sided, and then people would not want to use that skill since there is a risk the target might win the struggle. And then it would be like a skill that no one would use outside of PVP.
So it's a lot of trouble to add with minimal uses, but still cool.
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beam struggle is tricky to sync in real-time.
I think it could work in the form of a "negative status effect" special where it causes the opponent to fire a beam (even if they don't have that skill), and the player fires a beam too. So it would work kind of like HTB but both player and opponent use a preset animation to perform that beam struggle, which is triggered by the player that uses that special skill, but it might seem like an awkward idea to devs, but that's the most likely way it can work easily without needing to sync up struggles independantly.
It's kind of like those fighting games, where triggering a specific special would cause the opponent automatically do a specific action, which syncs up with what the user will do next, so that can even work in real-time but both would have to flow with a preset animation after the triggered special hits for it to work.
the user would have to always win the beam struggle of course for that special to be effective, but then people would complain it's too one sided, and then people would not want to use that skill since there is a risk the target might win the struggle. And then it would be like a skill that no one would use outside of PVP.
So it's a lot of trouble to add with minimal uses, but still cool.
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Not to mention that the one with the better connection will always win.
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I agree with dumke beam strugless are epic but what of the person that has lag and use at the same tiome but take the blw ( oh i want aerial com bat and more time flying)
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...woot. Joke idea.
most discussed topic xDDD
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I'd like to see a new action added to the action skills menu: Pet Attack
Playing a poko, it's so damn annoying to have to click the action to make the pet attack.
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This thread is about features you would like to be added to the game eventually. Not old events you would like to come back. Please stay on topic ^^
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