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April 12th, 2012
SSJ cooldown is NOT fine. 1 hour is way too long, I'd like 30 minutes exact to be implemented instead of a whole hour.

Anyway, how exactly is Kaioken able to be better than SSJ? I've heard multiple people talk about this but I don't know why they think that. Can you explain that to me? Also, we shouldn't argue about the SSJ thing since it is my opinion and I want it implented. But can you explain what's with the Kaioken fuss?

I want to state SSJ CD has been mentioned also so don't tell others to search 51 pages if you wont yourself. That being said I don't care about "reposts" as I don't plan on searching 51 pages so I can't expect you too.

The reason KoK is better then SSJ is a few reasons.
  • The cool down is shorter giving it much more use in general
  • When maxed out it gives more damage output then ssj
  • It increases your critical chance
  • The drain is easy to sustain when maxed

I feel like I'm forgetting something so someone fill in the blanks if I left any.
April 12th, 2012
I want to state SSJ CD has been mentioned also so don't tell others to search 51 pages if you wont yourself. That being said I don't care about "reposts" as I don't plan on searching 51 pages so I can't expect you too.

The reason KoK is better then SSJ is a few reasons.
  • The cool down is shorter giving it much more use in general
  • When maxed out it gives more damage output then ssj
  • It increases your critical chance
  • The drain is easy to sustain when maxed

I feel like I'm forgetting something so someone fill in the blanks if I left any.

I did search it and I didn't see it anywhere. Again, I told you to forget about it, as it is my opinion.

And now that you mention it, Kaioken seems a bit OP now to me, I don't really care though cuz I like OP skills :3
April 13th, 2012
To add to what Jaxill said, Kaioken does nothing when it cuts off. When SSJ ends, you are immobilized for 15 seconds, holding your chest like you're having a heart attack.

Advantages of SSJ: No LP drain, doubles your EP, increases hit rate and dodge rate, and I think it also increases crit % damage(the reason I think this is because with SSJ I crit less often, but when I do crit I hit harder than I ever do with Kaioken). Because of these, SSJ is better, depending on the class.
April 13th, 2012
To add to what Jaxill said, Kaioken does nothing when it cuts off. When SSJ ends, you are immobilized for 15 seconds, holding your chest like you're having a heart attack.

Advantages of SSJ: No LP drain, doubles your EP, increases hit rate and dodge rate, and I think it also increases crit % damage(the reason I think this is because with SSJ I crit less often, but when I do crit I hit harder than I ever do with Kaioken). Because of these, SSJ is better, depending on the class.

What's the max damage increase of both? You know, when Kaioken is fully powered up?
April 13th, 2012
Finding that out requires a lot of math and testing that I am far too lazy to do.
April 13th, 2012
Hmm . . . my ideas are:

1 - Saiyan Tail - to have this, you have to do a TMQ that takes you to Planet Vegeta to fight King Vegeta and Bardock. With tail, when you faint, you receive 15% of the actual exp bar. A crazy ideia, but I would like to see it.
2 - Max Power instead of SSJ2. The one like Master Roshi.
3 - Full Power SSJ. In series, Goku trains to unlock the real power of the transformation. Correct me if I'm wrong, please. So, with this, the drain of EP would be reduced.


So, my ideas! :D
April 13th, 2012
Saiyan Tail has already been mentioned over 9000 times. It's a recessive trait, we can't have a Saiyan tail. And receiving 15% of the EXP bar every time you die will be abused like hell.

Assuming we even get a 2nd transformation, Max Power would be great. They have to figure something out for Majins and Nameks though.

Full Powered SSJ is already in the game to a degree. You can gear to sustain the form. I would like the ability to put SP into SSJ though, lowering EP drain and boosting stats with each SP.
April 13th, 2012
The saiyan tail now that you cited, it's true, isn't a good idea. And the Full Power SSJ, is like you said. I think that I didn't write clearly.
April 13th, 2012
Full Powered SSJ is already in the game to a degree. You can gear to sustain the form. I would like the ability to put SP into SSJ though, lowering EP drain and boosting stats with each SP.

I second this, especially since this also works with Majins and Nameks without having to think about new forms for them.
April 13th, 2012
But talking about the idea of Max Power, this couldn't be added for every race in game? This is not necessary a Human skill.