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Current Taiwanese Game Version: 1.57.49 (Released: May 15)
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May 8th, 2013
#42
Do you really think that +300% Dodge Rate is called BALANCE? ._.
May 8th, 2013
#43
It's getting a bit annoying to see all of these whiners cry rivers over the 30 minute cooldown brought on fighters.

This is really the only true step towards balance TW has received. Why would only 1 class out of the 12 classes we have in-game be so called "balanced" with a item that increases dodge rate by 300% (already given they naturally have high dodge) and movement speed by 15%?; that doesn't make sense. You don't see anyone else with an item like such?, do swordsmen have a hit-rate pot? -- no they do not. So what exactly is it that makes fighters so special?

This is balance. Take it however you'd like, doesn't phase me much. It's what many you so dearly desired, but as soon as it has something remotely close to do with nullifying a feature that relates to you -- suddenly it's not balance, it's just NTL being idiots providing useless patches.

There's no reason why a single class can dodge almost every attack thrown at them (reaching up to 5-7k dodge if geared), That's ridiculous, the lot of you angered are just those of which who cannot dodge every attack like you used to and are upset needing to take a seat and think about how you're going to carry on without your precious dodge pots saving your ass every 5 seconds.

#inb4massamountsofswordmenandlessfighters
May 8th, 2013
#44
well the bad side is the SM AH prices will go up
May 8th, 2013
#45
It's getting a bit annoying to see all of these whiners cry rivers over the 30 minute cooldown brought on fighters.

This is really the only true step towards balance TW has received. Why would only 1 class out of the 12 classes we have in-game be so called "balanced" with a item that increases dodge rate by 300% (already given they naturally have high dodge) and movement speed by 15%?; that doesn't make sense. You don't see anyone else with an item like such?, do swordsmen have a hit-rate pot? -- no they do not. So what exactly is it that makes fighters so special?

This is balance. Take it however you'd like, doesn't phase me much. It's what many you so dearly desired, but as soon as it has something remotely close to do with nullifying a feature that relates to you -- suddenly it's not balance, it's just NTL being idiots providing useless patches.

There's no reason why a single class can dodge almost every attack thrown at them (reaching up to 5-7k dodge if geared), That's ridiculous, the lot of you angered are just those of which who cannot dodge every attack like you used to and are upset needing to take a seat and think about how you're going to carry on without your precious dodge pots saving your ass every 5 seconds.

#inb4massamountsofswordmenandlessfighters

Hello, Mate, it appears you have brains, good to see!

I'd be fine if they included pots for every class.
But that dodge pot is ONLY for fighters.
maybe this 30minute CD is their way of saying we're going to make this for all classes?
now that would be fair.
May 8th, 2013
#46
maybe this 30minute CD is their way of saying we're going to make this for all classes?
now that would be fair.

That would TOTALLY BE FAIR
May 8th, 2013
#47
It's getting a bit annoying to see all of these whiners cry rivers over the 30 minute cooldown brought on fighters.

This is really the only true step towards balance TW has received. Why would only 1 class out of the 12 classes we have in-game be so called "balanced" with a item that increases dodge rate by 300% (already given they naturally have high dodge) and movement speed by 15%?; that doesn't make sense. You don't see anyone else with an item like such?, do swordsmen have a hit-rate pot? -- no they do not. So what exactly is it that makes fighters so special?

This is balance. Take it however you'd like, doesn't phase me much. It's what many you so dearly desired, but as soon as it has something remotely close to do with nullifying a feature that relates to you -- suddenly it's not balance, it's just NTL being idiots providing useless patches.

There's no reason why a single class can dodge almost every attack thrown at them (reaching up to 5-7k dodge if geared), That's ridiculous, the lot of you angered are just those of which who cannot dodge every attack like you used to and are upset needing to take a seat and think about how you're going to carry on without your precious dodge pots saving your ass every 5 seconds.

#inb4massamountsofswordmenandlessfighters

Basically how I feel, Without me having to type up a giant paragraph for it. No one actually wants balance, they want to feel strong while not having to do much at all. I don't play very often but when I do it is on a friends fighter. Do you see me crying? I hated dodge pot from day 1 and at that time I still played actively as an SK on TW and a Fighter on KR. The simple fact that fighters have to buy an item to buff is remarkably stupid. I'm honestly surprised wasabii and NTL didn't try to sell these pots in cash shop.
May 9th, 2013
#48
Crying based on autopot really? I bet I could still demolish you lolz, I have a feeling TWs will ***** about it and the CD will change

I meant about DODGEPOT (USED WRONG WORDS xD)