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August 16th, 2011
#11
i wonder how dragonball online would look if it had run on cryengine lol and great ideas guys as expected ;D

Playing off of that, have a brighter aura surround you when you're at a higher level and charging your RP. Also, an aura when your RP is at its maximum.



Saiyan tails, Super Saiyan 2 sparks, and Super Saiyan 3 hair as cash shop accessories so that the fanboys will stop asking for Saiyans and higher levels of Super Saiyan in the game. :P



I'd rather have it be a little more like a classic fighting game, like with differences between light and heavy blows, and an option to use your weapon to attack as well. Blocking, of course, is a huge thing that they need.



They'd probably just have to make different animations for the skills, but they probably could make it work.



Hah, no kidding.



What FUNimation and Toei are doing right now:




RAWR, TRUKK NOT MUNKY! GEEWUN FOREVAR!!!1elevenone!1 I swear, only two other people on this forum are going to get the joke, and one of them's not going to think it's funny.



So long as it's toned down a little for them... It's also another good reason why I play a Namekian character.

dude i love that idea of Aura at max RP and sound effects of super saiyan atleast should be like from tv show but question is how would it sound if there were multiple super saiyans? kinda weird if u ask me.

Last edited on August 16th, 2011 at 12:14 AM. Reason: Double Post
August 16th, 2011
#12
i wonder how dragonball online would look if it had run on cryengine

Then it would look too detailed and realistic. Let's not forget this is based on a manga with a very simple art style. A lot of people's computers probably couldn't handle it then anyway.
August 16th, 2011
#13
1) ASSJ instead of SSJ2

2) USSJ instead of SSJ3

3) Flight and air combat

4) More involved combat system before the newgen MMOs blow games with WoW style combat out of the water

5) Unblock the mountaintops and oceans. What's wrong with letting us climb and swim as high and far as we can? >.>

6) Another way to get SP so we can max all skills.

7) A cash item that lets us turn any combination of Jacket, Pants and Boots into a dogi.

8) Red Power Up aura for Kaioken and yellow for Super Saiyan.

9) Travel to Otherworld :)

10) Remove cooldown on guard. That's just plain stupid.
August 16th, 2011
#14
1) ASSJ instead of SSJ2

2) USSJ instead of SSJ3

3) Flight and air combat

4) More involved combat system before the newgen MMOs blow games with WoW style combat out of the water

5) Unblock the mountaintops and oceans. What's wrong with letting us climb and swim as high and far as we can? >.>

6) Another way to get SP so we can max all skills.

7) A cash item that lets us turn any combination of Jacket, Pants and Boots into a dogi.

8) Red Power Up aura for Kaioken and yellow for Super Saiyan.

9) Travel to Otherworld :)

10) Remove cooldown on guard. That's just plain stupid.

sounds good but idk about gaurd spam.
August 16th, 2011
#15
Then it would look too detailed and realistic. Let's not forget this is based on a manga with a very simple art style. A lot of people's computers probably couldn't handle it then anyway.

you can still keep the art style.
Aion uses the cryengine
August 16th, 2011
#16
1) ASSJ instead of SSJ2

2) USSJ instead of SSJ3

But... neither of these are in the game. :/

5) Unblock the mountaintops and oceans. What's wrong with letting us climb and swim as high and far as we can? >.>

Well, they'd have to make those areas first. But that would be nice.

6) Another way to get SP so we can max all skills.

But you're not supposed to have all of your skills maximized. It's what makes different characters unique.

7) A cash item that lets us turn any combination of Jacket, Pants and Boots into a dogi.

I'd probably pay for that.

8) Red Power Up aura for Kaioken and yellow for Super Saiyan.

I don't see why this isn't already in it. While we're at it, how about allowing us to select an aura coloration for when we charge up?

9) Travel to Otherworld :)

I think the gods would get kind of mad if we just went back and forth like that...

10) Remove cooldown on guard. That's just plain stupid.

Remove the cooldown, but also make it so that you can't hold it for too long. Have it be more of a reaction sort of thing, like it is in a lot of fighting games.

sounds good but idk about gaurd spam.

They could make it something like the blocks on Smash Bros where you can only block a certain amount of damage and keep your guard up for so long if you're worried about it.

you can still keep the art style.
Aion uses the cryengine

Goes to show you what I know about game engines. XD
August 16th, 2011
#17
I don't think flight should be added... Well atleast not right now.
I mean like the gameplay is way too stiff. I mean like when i hop on a scooter it's just not smooth enough to go around with i'd prefer a WoW style gameplay. <-- haters don't complain.. cause the gameplay system of WoW is just beast..

Also i'd like a new fighting system 1/2 of the time in pvp it's : lagg = lose. you simply don't have a chance when you lagg.. every second is needed o.o.
And idk if it's just me, but when i press a spell it takes me 3sec to actually cast it :l.
August 16th, 2011
#18
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August 16th, 2011
#19
Engineer
August 16th, 2011
#20
I don't think flight should be added... Well atleast not right now.
I mean like the gameplay is way too stiff. I mean like when i hop on a scooter it's just not smooth enough to go around with i'd prefer a WoW style gameplay. <-- haters don't complain.. cause the gameplay system of WoW is just beast..

I'm not saying that World of Warcraft is bad. It's a very well made game, good controls, and easy to get into. I've only played a trial version myself, but as far as gameplay goes, it's as solid as MMOs get. Personally, though, I don't think a lot of World of Warcraft transitions too nicely to Dragon Ball Online. The fighting system in WoW doesn't seem like something I'd use in a fast-paced Dragon Ball game, but it's perfect for a sword and sorcery game.

Also i'd like a new fighting system 1/2 of the time in pvp it's : lagg = lose. you simply don't have a chance when you lagg.. every second is needed o.o.
And idk if it's just me, but when i press a spell it takes me 3sec to actually cast it :l.

It's because the server's on the other side of the world. When it gets a release closer to where you are, it should be running much more smoothly.