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August 26th, 2013
#11
Well they shouldn't take critic from fighters, only make them small dmg 10k or 15k max and not 40k LOL.
SK they should take them curse but ok life steal let stay.
Resistance is useless now, same with dodge.
I agree fighters need KD or RP skill kinda like SM and that is phys one and not energy one.
Swords don't need bleed, and I think that damn bleed should be removed from game.
You make dmg and that is it.

And what do you think they will do with crane ?
August 26th, 2013
#12
Iceman....crane without bleed is no crane xD ...

they should just nerf dmg fom fighters....they crit tooo much!!! In the past ppl said SM's do the best crit dmg...but now SM is about to die cuz fighters crit more and they have really nice dodge which makes sword even more useless....and cuz this is not enough they gave fighters speed skill so they can be much more op with speed....

Those idiots from the company are always just thinking of Fighter and SK....mostly fighter....i already wrote them that they are going much too far but i never got an answer xD

And now for finishing my post i say: GIVE US THE LVL 60 CAP BACK!!! EVERYTHING WAS SO NICE IN 60 TIMES

Last edited on August 26th, 2013 at 08:43 AM.
August 26th, 2013
#13
I vote remove KD from MSS.


Give dende the ability to heal Burn.
There is currently no move to remove burn.
August 26th, 2013
#14
Another thing they should fix are the UDs and CC. Make them less challenging or at least give each class the ability to do them. Only certain classes can finish CC, which is ridiculous.

What exactly is wrong with it?

Some of the animations are screwy. Let's take a female kid SM for example. When she performs some of her sword skills (like MSS) the sword isn't positioned right during the animation.
August 26th, 2013
#15
tl;dr bring back lv60.

Yeah. Basicly. But then the only OP class would be Sk as always lol.
August 26th, 2013
#16
Yeah. Basicly. But then the only OP class would be Sk as always lol.

It really wasn't that bad, Lv60 patch was when everyone started using props, if everyone played level60 with the knowledge they have now, the classes would be pretty damn balanced.
August 26th, 2013
#17
I like some of your ideas guys. Honestly, the class system is so flawed that it hurts. Being a crit figther and / or a geared SK and being number one on your server isn't even breathtaking anymore... Those two classes are severe overpowered compared to all the other classes which is utterly unfair, and then we have the bottom tier of classes that isn't even good or needed for anything anymore. Pathetic and sad, really.
I wrote to NTL a couple of times over the last few days (yet again) adressing these class balance gaps, so I'll just wait and cross my fingers for the best, although I honestly doubt that they will even listen unless hundreds of people message them this exact dilemma (hint alert, that's a hint guys. /poke poke! :-b)

Dumke mate, there is one skill that can cure burn: Cranes - Put out the Flame ability.


Let's unite and make DBO the shining gem it deserves to become!
August 26th, 2013
#18
Well ok you can't remove bleed from game but come on take all from fighter and what people will use,
ONLY SK.... If you want to see SK only around, fine by me.
August 26th, 2013
#19
Perhaps another fix is to lower the atk power of Kaio-Ken. Now before you go all "angry mob" on me let me explain why. Kaio-Ken is an easy skill to get and it's supposed to be a weaker alternative to the transformations in the game. Why is it that it has higher attack power then than the transformations? It doesn't make any sense.
August 26th, 2013
#20
Well Kaioken is strong thx to your stats. Kaioken is more power and hard to control, eat EP and LP.
But SSJ is more stabile and give dodge, hit rate, power. Kaioken only power and speed.
Soo kaioken is there to use it for 2 attacks and shut it down, but yeah turtles use it 4ever xD