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constitution buffs and constitution passive buffs is a must for dark warrior,especially for tanking,and thats why he has them.
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This I agree with. More health= More hits. Then again defensive abilities should be first and foremost. The more defense you have, the less Hp you need. I dunno why anyone here is really arguing about what skills to get in terms of offensive capabilities when you have an aoe taunt at level 39 that will keep mobs glued to you, so any ability such as the mystic attack (Rubber arm grab in my terms :D) will help to pull ranged mobs close enough to be effected by your attacks, still, not something I would use in my build. It's a fun attack, but to really make it shine you must max it out to increase it's range, and like vennommourne said, in my opinion is a waste of SP.
Here's a link to a PURE tanking build that I came up with. You will be lacking in damage, but as a Pure tank build, that isn't your job, you have DPS classes for that.
http://www.dbocom.com/skillcalc.php?...50402021020000
If you're wondering why I threw a point into hellzone grenade, it's simply due to the range, making it a useful tool for ranged pulling and easy positioning and for 267ep you can't go wrong. If you're wondering why I picked up Both versions of taunt, one is an Aoe taunt centered from yourself, making it useless if you can't quickly catch up to someone before they get owned (which no one but you should be taking hits in the first place, but enh, sometimes **** happens), the single target one has a much greater range and as such makes it easier to peel enemies, such as bosses, off of people while powerful roar is still on it's 12 second cooldown, or simply to grab another enemy that resisted your aoe taunt.
With 4 points left over I'm torn between putting them in either dragon's punishment (the once a minute dmg/self heal, useful for tmq's) or the great namek abilities. From what I've been told or have read, Nameks can't use their other abilities while in great namek form, so as a tanking class, wouldn't that make abilities such as your taunt, pretty much useless? Which to me, who's played a tank class (And played them well) In any MMO I've played, just makes me think that other than the massive hp/def boost you get, the great namek form itself seems rather useless, as what point is a transformation when you can't hold aggro, Do the great namek abilities really have incredible power (Which doesn't seem to be the case to me) or do they have a knockdown or anything? If anyone can correct me on this, feel free to do so.
Any questions or suggestions or criticism, feel free to add your input.
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Alright, so I did a build a little while back for a Madou Warrior, so I figured I'd do one for a Makai warrior. This build is a lot more defensively oriented than the other one and is meant for tanking. I won't be using this myself, though.
Link
Any suggestions?
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I'm curious about a few things in this build. Such as if you're going for a tank build, why implement abilities such as Kaioken? Why isn't your guard ability maxed out? Why invest so many points in the warrior skill tree just to get special beam cannon (Which has a 4 second cast time) Why no 2/3 Powerful roar? Why no passive LP/Def increase skills? Why throw a point into Dragon Strike? Why get Confusion?(I'm still clueless as to what confusion actually does which is why I'm asking)
These are all actual questions that I'm legitimately curious about your reasoning in choosing said abilities while trying to make a tanking build. Personally I might have gone over the top with my own build I posted, but from what I hear some of the end game hard mode dungeons/tmq's or whatever are pretty challenging (I could have been misinformed though) which is why I decided to get every tanking related ability.