Okay how about this? Let's take a Dende Priest as an example. Now every so many levels (like ten for example) he would get a message from the person who he trained from (aka the NPC who you do the master class quest from) to meet him in a specific location. He then tasks you with a challenge of sorts (which would vary among classes).
Each challenge would be different and become progressive harder as you level. After you complete this challenge you then gain a point in your mastery passive buff (saving you SP in the progress). After the final challenge you have officially mastered the class and get to choose between a set of special skills (lets say you get three choices and you can only choose one) that are different from each other but nonetheless powerful. Since we're talking about a Dende Priest those skills could be...
*An extremely powerful healing move.
*An AOE status remover with the addition of restoring EP and RP
*A powerful energy attack
Obviously to maintain balance these skills would have long CDs (like a minute) and eat up a lot of EP, and as I said before you could pick only one.
Okay how about this? Let's take a Dende Priest as an example. Now every so many levels (like ten for example) he would get a message from the person who he trained from (aka the NPC who you do the master class quest from) to meet him in a specific location. He then tasks you with a challenge of sorts (which would vary among classes).
Each challenge would be different and become progressive harder as you level. After you complete this challenge you then gain a point in your mastery passive buff (saving you SP in the progress). After the final challenge you have officially mastered the class and get to choose between a set of special skills (lets say you get three choices and you can only choose one) that are different from each other but nonetheless powerful. Since we're talking about a Dende Priest those skills could be...
*An extremely powerful healing move.
*An AOE status remover with the addition of restoring EP and RP
*A powerful energy attack
Obviously to maintain balance these skills would have long CDs (like a minute) and eat up a lot of EP, and as I said before you could pick only one.
Okay how about this? Let's take a Dende Priest as an example. Now every so many levels (like ten for example) he would get a message from the person who he trained from (aka the NPC who you do the master class quest from) to meet him in a specific location. He then tasks you with a challenge of sorts (which would vary among classes).
Each challenge would be different and become progressive harder as you level. After you complete this challenge you then gain a point in your mastery passive buff (saving you SP in the progress). After the final challenge you have officially mastered the class and get to choose between a set of special skills (lets say you get three choices and you can only choose one) that are different from each other but nonetheless powerful. Since we're talking about a Dende Priest those skills could be...
*An extremely powerful healing move.
*An AOE status remover with the addition of restoring EP and RP
*A powerful energy attack
Obviously to maintain balance these skills would have long CDs (like a minute) and eat up a lot of EP, and as I said before you could pick only one.
Well is that fleshed out enough for ya? :P
AOE energy attack fo sho.
Submit this to NTL and see what they think.
It could work, quite well.
I want to see something like reborn system. Like when you hit max lvl you can pick quest "Another path" from your class master and after speaking with Korin pick alternative class for example dende could pick poko, fighter sword and etc. You would restart from lvl 30 and level up that class and after you hit max level you would be able to choose permanent class which could get bonus skills and status.
+ Gives player chance to play other classes without creating a new character
+ Makes game last longer
+ Additional skills and deeper development of master class
If we combine our ideas we could get decent master class system, where becoming strong requires more effort rather than few quests and BAM you runaround claiming you have master class. Pluss master class skill choices that you mentioned could make character development more unique. Not to speak about end game content which would be expanded.