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That's why i said ''In theory'' ;-)
No doubt most other classes will outman a DW with dps in any way possible, and that's why the DW would have to go 100% Defensive-oriantated in PvP (Not that they we'rent before or in general, but hey!)
Some theories i haven't proberly tested out myself yet could be as following:
For the general Energy-type opponent:
Accessories: 28% reflect chips, high% anti main-effect (candy, paralysis, bleed etc. depending on your target) -High property CC set earrings with 800+ LP bonus, CC ring set (for property) -with con and energy% reflect, 20+% LP absorb 10k defense jacket and pants upgraded to +10 (which is fairly easy to gain) -34con or 20% energy reflect boots with 891 def and lastly 34 focus gloves.
And as for the Physical-typed opponents:
59% anti-crit chips, high resistance necklace, same set of CC earrings and rings as above (just with physical reflect ofcourse) -LP% absorb physical jacket and pants like written above, 34 con boots or physical reflect boots and a hitrate sub or a energy crit damage% one.
For easy-explained talent tree:
You would max out all defensive oriantated abilities and passives (including the anti-KD ones which also gives resistance) -max paralysis and confuse aswell as the LP leech claw attack. Max out KD abilities and the arm pull + debuffs like slow and so fourth.
Different theoratical rotations and ways to possibly win Tournament:
As far as you can, buff with the main-needed buffs according to the opponent your facing after you'd dashed to the middle. Stun the opponent whereas you dash to the closest edge of the ring, confuse him, use arm pull (remember max range is 45m) -so your target is on the edge of the stage and then KD him out of the ring.
Other ways are kinda gay, but personally i think that a DW deserves the right to use ANY trick in the arsenal without winning lamely:
Do whatever it takes to last as long as the Tourney timer are (use the auto-pot trick before the start of each match) -and simply confuse target, plant a hellzone grenade (remember it can't be dodged) -and senzu bean yourself to gain 100% life and therefore win.
Thirdly: Simply become OP with +15 items and beat everyone to their moaping and trembling in fear :-D
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That's why i said ''In theory'' ;-)
No doubt most other classes will outman a DW with dps in any way possible, and that's why the DW would have to go 100% Defensive-oriantated in PvP (Not that they we'rent before or in general, but hey!)
Some theories i haven't proberly tested out myself yet could be as following:
For the general Energy-type opponent:
Accessories: 28% reflect chips, high% anti main-effect (candy, paralysis, bleed etc. depending on your target) -High property CC set earrings with 800+ LP bonus, CC ring set (for property) -with con and energy% reflect, 20+% LP absorb 10k defense jacket and pants upgraded to +10 (which is fairly easy to gain) -34con or 20% energy reflect boots with 891 def and lastly 34 focus gloves.
And as for the Physical-typed opponents:
59% anti-crit chips, high resistance necklace, same set of CC earrings and rings as above (just with physical reflect ofcourse) -LP% absorb physical jacket and pants like written above, 34 con boots or physical reflect boots and a hitrate sub or a energy crit damage% one.
For easy-explained talent tree:
You would max out all defensive oriantated abilities and passives (including the anti-KD ones which also gives resistance) -max paralysis and confuse aswell as the LP leech claw attack. Max out KD abilities and the arm pull + debuffs like slow and so fourth.
Different theoratical rotations and ways to possibly win Tournament:
As far as you can, buff with the main-needed buffs according to the opponent your facing after you'd dashed to the middle. Stun the opponent whereas you dash to the closest edge of the ring, confuse him, use arm pull (remember max range is 45m) -so your target is on the edge of the stage and then KD him out of the ring.
Other ways are kinda gay, but personally i think that a DW deserves the right to use ANY trick in the arsenal without winning lamely:
Do whatever it takes to last as long as the Tourney timer are (use the auto-pot trick before the start of each match) -and simply confuse target, plant a hellzone grenade (remember it can't be dodged) -and senzu bean yourself to gain 100% life and therefore win.
Thirdly: Simply become OP with +15 items and beat everyone to their moaping and trembling in fear :-D
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Yup i thought about it too. But don't u think 59% is kinda low? (anti crit)
A DW should be able to murder humans he just needs high defenses & good gloves to hit with "Hellzone","Cyclone" & "Dragon's Punishment". (with good i mean high upgrade)
Also charged masenko is one crazy move if u happen to crit u could probably one hit a human (if he uses m.def).
Against SK's with anti fear & +10 or 6-8 e.def pants & jacket they should be able to survive and win via draw if lucky.
Ultimate can't kill a DW and a DW will probably have trouble killing an Ultimate too.
Only problem for DW's will be speed fighters. They will need p.reflect like u said and its not easy to get >_>
http://www.dbocom.com/tools/skill-ca...1101315050230/
Here is a build (Guessed) that a DW with budokai title uses on HK.
Even SK's have "Charging Fist" there. When u think about it its a nice move. Why? If a turtle/crane slow you & KD spam you u can use to dash to him (its like quick attack from MA). Also it has KD if someone is close on edge & you have RP you can go for it.
Here is how i'd make a 5vs5 & PvE build:
http://www.dbocom.com/tools/skill-ca...1103315050430/
Dunno if "Dragonic Protection" has valid info but its a nice AoE buff that increase your party's defenses massively.
"Confusion" is a good skill.
"Energy Siege" as big as the ring it can damage their whole party at once and with decent gear it should do 4-5k damage against decent dudes. It will support your party with bonus DPS.
"Hellzone" against enemy's DPS & other ppl (DPS is mainly fighter in 5vs5 on TW).
"Dragon Strike" is a strong move with +12 claws it should do good damage i guess + KD o.o
"Dragonic Curse" maxed for debuffing whole party (again support).
"Dragon's Punishment" can save you and if u are the last man standing use it & try to revive you party.
"Cyclone" at level 1 to support your fighter (-10% is not much i thought it increases each time u level that skill).
And i thought about Giant Namek in 5vs5,even in solo it can save you. A DW with GN should reach high defenses & with good gloves it should be able to damage the enemy pretty decently. The dende will have problems catching up to the damage (will be tricky to heal his party members at same time).
Last edited on September 26th, 2012 at 02:46 PM.
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Your right, it is rather low and honestly speaking i forgot to think more deeply into gettting close to 100 anti-crit for physical-typed opponents like the SM and Figther, as even with 50% LP absorb a 20k+ crit would still get even a sickly high-LP DW to the brink of death. 36% anti-crit jacket instead, 25% LP absorb pants and probably 34 Con over reflect boots.
Yeah and about that, even know you would give up on close-to-100% anti-crit, you need the focus on gloves as Warrior Namekians have pretty low hit rate in general, not to mention the decreased Faint duration high focus offers. Indeed, if you could manage to get +15 gloves with 34 focus, you wouldn't need to rely on anything but getting primarily a lot of Hellzone Grenade's going :-)
I've heard it before, but never actually tested it myself. I still don't see how come a relatively low lvl skill could potetnially possess so great a power? I'm thinking, isn't it just Guard Break you've seen, or is it actually a crit with power-charged RP?
Yeah, with max anti-SK items like anti-fear, bleed etc. and casting immobilising debuffs as a DW, you could end up with a tie pretty easily indeed. You mean the SK's Anti-fear + confuse right, as DW's don't have fear as you know, hehe.
I'm pretty sure an ultimate would be able to kill a DW, and the DW not being able to beat an ultimate, but a draw could be rather easily achieved here.
Perhaps, but with high LP% and reflect + property, you could (With your DW's High base-LP) end up letting the speed figther kill himself.
The only true problem i see for a DW would be a dende, seing as it can and will heal all the fight, cast DoT's and KD. Get a draw going with you being the superior lp'ed one and you can win here aswell.
An interresting idea actually, and yes i have seen it on KR aswell. Could work in many sitations, and probably should be on the DW's arsenal of counter-attacks!
Not an all bad 5v5 spec, but i would change some of the skills around though :-)
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In PvE it do 20k criticals sometimes more with good gloves.
MA's mostly use the 30% bonus p.att -25% e.def and they mostly stack m.def so it should be dealing decent damage on them. Also i heard Skedar's DW one shot-ed a level 60 fighter with hellzone (on 60 patch) xD
Nah i doubt that an Ultimate could possibly murder a DW/SK (tank). Both of them especially DW has high defenses and Ultimate has bad DPS. With many sets of gear a DW can counter any class i guess >_>
Yeah dende priests are indeed dangerous opponents for most of the classes (DW,SK,Ultimate...etc) especially if they use attack speed ><. But ye attack speed or not tanks be OP in defenses xD
"Charging Fist" ... no one bothers using it or trying new kind of builds. Most of the SK's have the same PvP build on server 2 and most of them end up losing in semi finals to a turtle hermit.
Ik there are some that use speed boots but still i think its safer to use that skill.
About the build i never tried am just guessing ... well it should work out pretty well. So far i have leveled 2 Ultimates to max level, a SK to 54 (scammed) & SM to 51. I enjoyed Ultimate a lot but there are times when i feel like playing a namek SK/DW or a Human SM/Turtle...etc but am too lazy to start all over again especially with the game being dead x_x
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Like really? I'm still not believing my own eyes. How can a lower level skill do more than say hellzone grenade if it's not using guard break?
I'm pretty sure he was indeed using guard break, but it's deffinetly something i'm going to test out on my own DW. Btw, even maxed Dragon Claw attacks with +15 sub doesn't do much more than 7-8k crit, which are lame :-/
Yeah exactly. It's gonna be a run for having most LP left during the last remaining seconds, hehe.
Probably the most dangerous class a DW could face, so it's all about CC (crowd control) at this stage!
Your pretty much right about that, i'm using a 50% / 50% theoratical build mixed with what everyone else uses on my SK, but on my DW, i have tested out alot of different stuff, just not that skill and charged massenko maxed.
Well, i will try it sometime soon, and give some feed-back on my judgement of it :-)
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Hmm, right. I wouldn't think that a lvl 70 DW with good gears would be able to do 20k damage to 65-69 lvl mobs using massenko, unless he had high attributes and +15 gloves. But charged massenko seems like worth investing in actually. So, what about special beam cannon? Despite the casting time, it should be able to do a massive amount of damage maxed.
Also, the ''new'' DW ability gained from the SK tree are just the single-target Light Grenade and not the AoE stun slicer attack when maxed? Lastly, why are the text displaying the single slicer ability to be physical-typed? :-s
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