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June 13th, 2012
can you change the vehicles?

If you learn to mod, you can do anything. It's actually not that hard to change vehicles. It's the same process as changing the pets.

It is just swapping codes

And @ swordman try to learn to read
Cus the guy never said a new pet he just want his dragon. Into a puar wich are both in game

If you read my whole paragraph you would see it's the same thing. Changing the dragon into a puar is the same as changing it into a whole new pet. You keep telling me to read, when you don't do it yourself :D.

Last edited on June 13th, 2012 at 02:53 PM. Reason: Double Post
June 13th, 2012
Teen Gohan is wearing what Piccolo wears, Namekians in the game can already wear it and so can Humans. It's considered armor in the game, any clothing that resembles what Teen Gohan wore would be armor.

As for adult Gohan, they have his school uniform, Saiyaman, and kai dogi.

humans? humans cant wear piccolo armor lol the only thing even remotely close would be tmq armor and even that doesnt look anything like piccolo armor so far namekians are the only ones who can wear piccolo-resembling armor.
June 13th, 2012
humans? humans cant wear piccolo armor lol the only thing even remotely close would be tmq armor and even that doesnt look anything like piccolo armor so far namekians are the only ones who can wear piccolo-resembling armor.

What you're talking about is in-game stuff.

I was excluding the cape Piccolo wears, there is no need to make a dogi for something humans can wear(excluding the cape) What the other guy wanted was clothing they wore in the anime, what they wear in anime is different. And this is what I meant about my post, humans can wear what Piccolo wore as armor in-game.



Teen Bulma

Thank you

Last edited on June 13th, 2012 at 03:53 PM. Reason: Double Post
June 13th, 2012
Nah i still want that clothe as a dogi and with cape too. I mean what's the point of wearing lvl16 armor on lvl60?
June 13th, 2012
Nah i still want that clothe as a dogi and with cape too. I mean what's the point of wearing lvl16 armor on lvl60?

Here's step by step of how to do it.

1. Find the file of that armor.
2. Extract it.
3. Edit it to have a cape and if you want to recolor it, you can do that too.
4. Find the dogi file you want it to replace.
5. Put the edited armor file into the dogi file and whenever anyone wears that dogi, it will be the picollo dogi that you want.
June 13th, 2012
Here's step by step of how to do it.

1. Find the file of that armor.
2. Extract it.
3. Edit it to have a cape and if you want to recolor it, you can do that too.
4. Find the dogi file you want it to replace.
5. Put the edited armor file into the dogi file and whenever anyone wears that dogi, it will be the picollo dogi that you want.

There's a problem with that. We don't have a method to extract, or even open the .DFF model files that he has to edit in order to put a cape on a dogi.

And he can't just do it in prop0 because Namek armor on human character will bug up.
June 13th, 2012
There's a problem with that. We don't have a method to extract, or even open the .DFF model files that he has to edit in order to put a cape on a dogi.

And he can't just do it in prop0 because Namek armor on human character will bug up.

Nope, I figured it out a long time ago with DJrehab. Use dragonunpacker to extract. The .DFF file can be edited through paint.net. The armor is already human that he is trying to edit.

Here is tutorial on how to mod the dogi: http://www.wix.com/swordsman450/dbom...uests/dogi-mod

Here is proof (I added cape on great saiyaman dogi)

June 13th, 2012
I don't see a cape, just a red recoloring on the texture. I'm talking about .DFF 3D model files found in obj#.pak, not the .dds (Direct Draw Surface) texture files.

You can't add a cape by editing the texture, you need to modify the 3D model as well as make a new texture for the cape.
June 13th, 2012
I don't see a cape, just a red recoloring on the texture. I'm talking about .DFF 3D model files found in obj#.pak, not the .dds (Direct Draw Surface) texture files.

You can't add a cape by editing the texture, you need to modify the 3D model as well as make a new texture for the cape.

Oh, yea i just glanced at .DFF and i thought of DDS :D. There is a way to do it though, you would have to find the mesh of the armor and make a new mesh that looks just like it, except with a cape and then put it back into the .pak that has the mesh in it. (Not really sure if it will work, but it sounds good)

There is 2 main problems with this though.

1. No one has done this yet, and most of us are too lazy to take the extraordinary amount of time to make a mesh and try to inject it back in. The people who are asking for things like this can't usually do it, it would have to be done by really good modders on this site but most of us just don't have the time to try to figure it all out.

2. Lots of armors look the same on this game except with different colors. The reason why, is because it uses the same mesh. If you add a cape to the armor, you will have tons of armors that have a cape on it.


So i would say the effort outways the benefits so just stick with making a cape on the texture like i did.
June 14th, 2012
If you learn to mod, you can do anything. It's actually not that hard to change vehicles. It's the same process as changing the pets.

Do you know the individual names of the vehichles or no?