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Yeah, that's how you're supposed to do it. If it's crashing anyway, you gotta repatch or reinstall.
EDIT: It seems you can change the skin color of Humans and Majins with simple RGB color codes.

Sadly, Nameks do not have the same ability.
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That Is ****ing Epic you pro
Anyways Wat files did u edit to change the color i wanna tinker with it myself
Results thanks to TrunksX2
<block_effect level="0">
<element effect_name="GME_Guard_Success" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="1">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="15">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="3">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="4">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="5">
<element effect_name="GME_Guard_02" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="6">
<element effect_name="GME_Guard_02" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="7">
<element effect_name="GME_Guard_03" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="8">
<element effect_name="GME_Guard_03" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="9">
<element effect_name="GME_Guard_04" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="10">
<element effect_name="GME_Guard_04" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="11">
<element effect_name="GME_Guard_05" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="12">
<element effect_name="GME_Guard_05" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="13">
<element effect_name="GME_Guard_06" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="14">
<element effect_name="GME_Guard_07" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_07" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="2">
<element effect_name="GME_Guard_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
This is how i change it to lvl 15 right?