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January 29th, 2012
Yeah, that's how you're supposed to do it. If it's crashing anyway, you gotta repatch or reinstall.

EDIT: It seems you can change the skin color of Humans and Majins with simple RGB color codes.



Sadly, Nameks do not have the same ability.

That Is ****ing Epic you pro
Anyways Wat files did u edit to change the color i wanna tinker with it myself
Results thanks to TrunksX2


<block_effect level="0">
<element effect_name="GME_Guard_Success" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="1">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="15">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="3">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="4">
<element effect_name="GME_Guard_01" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="5">
<element effect_name="GME_Guard_02" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="6">
<element effect_name="GME_Guard_02" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="7">
<element effect_name="GME_Guard_03" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="8">
<element effect_name="GME_Guard_03" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="9">
<element effect_name="GME_Guard_04" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="10">
<element effect_name="GME_Guard_04" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="11">
<element effect_name="GME_Guard_05" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="12">
<element effect_name="GME_Guard_05" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="13">
<element effect_name="GME_Guard_06" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="14">
<element effect_name="GME_Guard_07" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_07" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
<block_effect level="2">
<element effect_name="GME_Guard_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</block_effect>
This is how i change it to lvl 15 right?

Last edited on January 29th, 2012 at 09:52 AM. Reason: Double Post
January 29th, 2012
Finally getting the hang of this... keep failing but I've succeeded once at least lol

Last edited on January 29th, 2012 at 11:32 AM.
January 29th, 2012
hmm why when i swap 2 numbers the size changes so much?
January 29th, 2012
hmm why when i swap 2 numbers the size changes so much?

LOL same thing was happening to me but I got the hang of it eventually BE über careful cause I slipped up and ****ed up the whole file XD.Reinstalled and its working again
January 29th, 2012
Thought I'd post the results of my edits.



That's right, I am SSJ2 XD

Can't figure this one out lol. Got the edits down but it's giving me an error every time I start DBO.

Not sure how you got it to work lol.
January 29th, 2012
Can't figure this one out lol. Got the edits down but it's giving me an error every time I start DBO.

Not sure how you got it to work lol.

Re-patch or reinstall I got it working by looking at how TrunksX2 did it :')
January 29th, 2012
Re-patch or reinstall I got it working by looking at how TrunksX2 did it :')

Well yeah that's what I do every time I get the error.

My pants are 10, boots are 3 and jacket is 4. Idk why it keeps giving me an error. I can only get it to work with my pants.
January 29th, 2012
Re-patch or reinstall I got it working by looking at how TrunksX2 did it :')

dude i want that lightning Aura could u send me what i need to do it so i dont screw nothing up? i play the TW DBO
January 29th, 2012
Uh nvm, I fixed it. When you replace double digit numbers with single digit numbers you're losing keys. It makes the file smaller and causes it to crash.

I just replaced two single digit numbers with 3 degit numbers to replace the ones I lost and it worked.

January 29th, 2012
The only drawback is you can't wear a dogi. I hope you guys have some nice looking armor.