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January 18th, 2013
#1
Hello Forum,

Sorry to say i see too much Swordsman Guides and they don't cut it. I thought it would be a great idea for me to make one with inputs from great swordsman that i know.

Note - This Guide will not make you the best Swordsman in the game but, it can get you on the right track.

Okay, The basic job of a Swordsman is to deal as much damage as possible fast as you can. Swordsman are known for their High Damage which makes them one of the best DPS in the game.

Three Stats every Swordsman should stack up

- Dex

- Properties

- Cooldown

I hope everyone know what those Stats do but if not here i'll tell you.

Dex increases dodge, physical attack, crit rate and resistance

Properties increases your Attributes which increases your defense and damage on your opponents.

Cooldown decreases the cooldown of all your skills which makes your skills spammable.

Now, I also here "What Dragon Buffs should i get" "What should i wish for next i am a Swordsman"

All you really need are those 6 wishes but, i wouldn't do it in that order.

Ssj > HTB2 > Dex > Focus > Con > Strength.

Ssj - Increases hit rate, dodge, running/attack speed.
HTB2 - Deals alot of damage and a extra skill against the oppposing side.
Dex - Increases dex by 20%
Focus - Increases focus by 20%
Con - Increases con by 20%
Strength - Increases Attack by 20%

Now.

Let's Talk about Gearing up.

Note - Gear is expensive and Most Players Gear up seriously when they reach the Game's Level Cap so, its best not to waste all your money on low level gear.

You always need different sets of gear. Not just 1 set. If you do you will FAIL HARD!.
Their are two different types of damage in the game. Energy and Melee.
Both come with different Types of Armor.

For Example : TMQ7 gear Melee Set - 695m and 116e but, on a Energy Set it will be reversed. When upgraded the Set with 695 will be upgraded more the other defense.

Ok so, the main run down of what stat you stack is pretty simple.

Gear # 1

Jacket - Dex
Pants - Con
Boots - Dex

Gear # 2

Jacket - LP%
Pants - LP%
Boots - Dex

Gear # 3

Jacket - Con
Pants - Con
Boots - Con

But this can and should change going against other classes.

The current max stats

Dex - 34
Con - 34
LP% - 26%
Focus - 34
Properties - 13
Cooldown - 26
Crit% - 33%
Crit Rate - 13
Hit rate - 266

If you are a Swordsman at level 58 or higher i suggest using TMQ7 gear because of the high defense and high stats.

So, using TMQ7 gear use

-28 Dex (Can't get max stats? Use 25 or Higher
-28 Con (Can't get max stats? Use 25 or higher)
-22% LP Regen (Can't get max stats? Use 20% or Higher)


For Example, Going against a Turtle or Plan on running fast in Scramble find a high percentage of Running Speed which you can only get on your boots unfortunately.

Going against a Fighter with alot of Dodge? Find yourself a high number of Focus for your pants to replace con. The more focus added will give you a better chance to hit the Fighter you'll have less LP but, have a better chance of hitting him.

Accesories are a big part of Gearing up.

Accessories are what can counter the other classes special skills or increases your stats.

Good Accessories to have on a regular base.

Earrings - Dex/Prop/CD
Necklace - Varies on opponent.
Rings - Con/ CC prop set

The List is Simple
- Resistance (100 of higher)
- Success Rate (225 or higher)
- Anti bleed (58% or higher)
- Anti Candy (57% or higher)
- Dex ( 28 or higher)
- Props ( 11 or higher)
- Cooldown (23 or higher)
- Anti Confuse ( 58% or higher)
- Anti stun (58% or higher)

But, You need many different accessories.

Vs Karma and Plasma
- Necklace : Resistance
- Earring : Dex
- Rings : Anti Confuse

Vs Poko and Dende
- Necklace : Anti Stun
- Earrings : Props
- Rings - Con

Vs SK
- Necklace : AntiBleed
- Earrings : Prop/CD
- Rings : Anti Bleed

Vs Turtle, Crane
- Necklace : Resistance
- Earrings : Dex
- Rings : Con

Vs Fighter, Swordsman
- Necklace : Success Rate
- Earrings : Prop
- Rings : Focus

Vs Ultima and Chef
- Necklace : Anti Candy/Resistance
- Earrings - Prop/CD
- Rings : Con
Vs DW
-Necklace - Resistance
-Earrings - Prop
-Rings - CC prop

*Weapons are the most important part of gearing up.
You also need a few sets of different weapons.
You need Physical Crit Damage%, Focus, Crit rate and Phyical Damage


Vs Fighters and Swordsmen
Gloves - Focus
Sword - Crit%/Hit rate

Vs Turtles and Cranes
Gloves - Crit Rate/Crit %
Sword - Crit%/Physical Damage

Vs Plasma and Karma
Gloves - Crit Rate/Crit%
Sword - Physical Damage/Crit%

Vs Ultima and Chef
Gloves - Crit rate/Crit%/
Sword - Crit%/Physical Damage

Vs Dende and Poko
Gloves - Crit Rate
Pole - Crit%/Physical Damage

Vs SK and DW
Gloves - Crit rate
Pole - Crit%/Physical Damage


*Now the most important thing is the build. Their are so many ways to make one. Some PvP and some PvE.
PvP - Focus mostly on facing other Players in Party battle or 1v1 action
PvE - Focus mostly on killing mobs in the Environment. Good for TMQ/UD/CCBD.
You have to choose one or the other, Otherwise, You won't do so good
Now a Swordsman needs his MSS, stuns and buffs. I am going to show you a build with the Manditory skills needed in your build in order for it not to be a fail. If your build does not have exactly what i have here you will fail.

Manditory -> http://dbocom.com/tools/skill-calcul...0044500640040/

SwordsMan Mastery - Each time you upgrade the skill it increases your Focus and Strength by alot which is important.
Increases Hit rate - Increases Hit rate with every upgrade
Crit Rate - Increases crit rate
Evade Up - Increases Dodge
Glaring Slash - Debuffs opponents Properties by 30
Energy Recovery - Gives 2 RP balls
MSS - best DPS skill which is spammble and has KD ability
Roar - Increases Hit rate by 189 and Crit rate 15. Which is great against fighters and Swordies
Concentration - Reduces cooldown of skills by 18%, Only one level is necessary
Kidney Shot - Stuns oppenent for 7seconds which gives you time to deal as much damage until it expires
Quick Attack - A quick headbutt which stuns the opponent for 5 seconds and a long range.

Those are the manditory Skills.


With Swordsman Skill Tree you can go many ways.

The Build i would use -> http://dbocom.com/tools/skill-calcul...0044500641040/

Reason Behind the build i'd use is High dex, cooldown, crit rate, debuffs and Flash Slash for Turtles and Cranes who slow you.

PvP Build # 1 - http://dbocom.com/tools/skill-calcul...0044500640040/

PvP Build # 2 - http://dbocom.com/tools/skill-calcul...0044500640040/

PvP Build # 3 - http://dbocom.com/tools/skill-calcul...0044500640040/

PvE is a big part. It helps you level quicker and be a good party member for TMQs/UD/CC.
Swordsmans lack the PvE skills since they are the PvP class of their race.
I can't post a build because i have no suggestions of one if any one wants to add one pm me to edit.

At Level 70
Dodge :1000 and higher
Hit Rate : 2000 and higher
Dex : 200 and higher
Crit Rate : 60 and over

Dogi Effects.
Dogi : Con 10 or higher
Hat : Crit% 10% and higher
Halo : Dex 10 and higher / Crit rate
Backpack : 10 Strength and higher
Glasses/Mask : 10 focus and higher / 8 cooldown and Higher

Video of a good Swordsman in Budokai
#1 -

#2 -


Thanks for your time. I hope i got down to alot of stuff.
Credits to ZLeonZ, HellKaiserRyo, Deucalian, DarkClox for the information they have provided in other threads and told me personally.

Swordsman are good but, not used correctly.

But Remember, "Class doesn't make the player, The player makes the class"

Last edited on January 19th, 2013 at 12:19 PM.
January 18th, 2013
#2
Nice guide, very detailed
January 18th, 2013
#3
Better details i couldnt do my best so... nice this shuld be sticked as well.

Last edited on January 18th, 2013 at 08:25 PM. Reason: forgot
January 18th, 2013
#4
very nice maybe swordsman might be my next choice
January 18th, 2013
#5
Once the KR changes are implemented into HK/TW you might want to revise it to provide a critical build as well. While S.Roar is still the better overall damage candidiate (imho) some people may want to take the extra points from it and do something else with their build.

Also might want to speak with kiego on a spirit build.
January 18th, 2013
#6
Once the KR changes are implemented into HK/TW you might want to revise it to provide a critical build as well. While S.Roar is still the better overall damage candidiate (imho) some people may want to take the extra points from it and do something else with their build.

Also might want to speak with kiego on a spirit build.

I've been meaning to do that.

Well the crit build is basically there with the passive maxed and dex
January 18th, 2013
#7
I approve. Unsure how the game changed or might change.. I've been gone, but that mostly seems correct.
Ex: Wish for SS first? I'm not sure about that. It may raise some stats, but that's defiantly an EP drainer, and we have low EP as it is. Not sure if any update fixed that... sorry if I'm wrong
January 19th, 2013
#8
I need a skill reset book .__. not that my build i ***ed but need to make some changes..
January 19th, 2013
#9
Bad swordies like myself can't take this advice.
January 19th, 2013
#10
nice guide :)

and what is the max CD i can get on earrings?