Did not try anims but It's possible. You just have to pick an unpacked game, extract the anim, change it and repack the game. Anyaway you can swap them using txt.
By the way, as I promised, here is my actual work:
- Actual renders and my character version 1 and 2:
Another render:
And some sticks I ripped:
I have gloves too but only 3 or 4 models. Most of them cannot be extracted (in 3DS at least). Same with dogis. I have only opened Goku's model, some dogis and one scouter.
But most important to me is that the character had 2 bad points. First is that is not rigged (I'm solving this) and the other was a backface cut. I ported the character to GTA San Andreas and the results were these:
Buuuh... Backface cut too in the game. But there's a way to change this bug in 3D Studio. Just click on modifier -> Mesh Editing -> View Normal then click at right side of windows in flip normals turning it ON.
The result will be:
As you see, the rigging is HORRIBLE. I just made it quick to make tests. Good version is coming this week.
And that's all for now.
Thank you!