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September 19th, 2013
#1
- Make the lvl cap just as lvl 55
- Don't give privileges to the GM IG

- Editing more :)
September 19th, 2013
#2
Why have the level cap at 55? :/
September 19th, 2013
#3
I kinda agree and don't agree

from 55-70 their is a big difference in stats. So, boxing gear and getting max stat makes it harder. Getting 1 dex on a earring is hard then getting 34 is even harder.

But, this also fucks up the SP system. Less Skill Point which can fuck alot of builds up.
September 19th, 2013
#4
So is lv. 60 the magic number or...
September 19th, 2013
#5
Nah. It will be 70 if anything. It will definitly be possible to raise level caps due to maps already being done. Just need to put mobs there and create quest.
September 19th, 2013
#6
Ah okay. So what's the max lv. cap that you guys had in mind for the game, or have you yet to get to that point?
September 19th, 2013
#7
No talk about that so far.
September 19th, 2013
#8
Alright.
September 20th, 2013
#9
Jocer can we have quests more orientated towards story and zenie than exp? Then boost the exp from the mobs and UDS/TMQ and possibly give exp to characters helping lower level players out. I would prefer it if we had a leveling system that suits how you want us to play. Do you want us to be in teams and go together or get more exp for being on ur own? Among the dbo experience a lonely one?

I prefer teams but that's just me.
September 20th, 2013
#10
my play style is in my Sig, i agree quest should gove more zenni but it depends on the cost of things etc and we dont know that
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