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December 27th, 2012
#21
My main interest in this would be to make music/sfx/voice mods. However, I don't see me working on it that soon, though.
December 27th, 2012
#22
Anyone with experience in 3d modeling should be able to use this tool to view the game's models and animations.

Modifying the game's UI is also possible by editing the gui0.pak file. That file is broken down into all of its parts in the "gui" folder. All of the gui files can be viewed with a text editor.

All of the 2D animations are done in flash, and then converted into .gfx and .tga files. flash.pak is one of the few files that has additional data in the localized version, so if you want to look through it make sure to unpack both.



.gfx files can be converted back into .swf files quite easily, but the links to the .tga files are broken. Any of the images you see above won't appear if you run the .swf file.

If you have flash, you can manually paste the .tga files back in and watch the animation. I'm not sure if there's a better way to do this.
December 27th, 2012
#23
Im not 100% sure about the Start and End, because at like the second segment it seems like there are smaller space.


[2 Bytes] ??
[?? Bytes] FilePath (With .\ at Start and 0x00 at end)
[?? Bytes] ý (Till Next Part)
(Together the 2 Things above uses 127 Bytes Space)
[3 Bytes] 00 00 00
[4 Bytes] FileSize
[3 Bytes] ??

Every Segment uses 139 Bytes
December 27th, 2012
#24
All of the .pak header files start with 0x07, and each entry in the file is 140 bytes long. The file size of the .pak header is always going to be divisible by 8. If any padding is needed, it's just filled with 0x00s.

1 Byte = the # in data#.pak
128 Bytes = Filename, ends with a null terminator (0x00). The 0xFDs are just padding.
3 Bytes = ???, but I've never seen this not equal "0x00 0x00 0x00".
4 Bytes = Filesize
4 Bytes = Position of file in the data#.pak file
December 27th, 2012
#25
Ok ^^
You should realy try to edit the Filesize inside of the Headerfile, and try.
If this works you can do Everything.
I am realy interested if this works.
December 28th, 2012
#26
really dont get
December 28th, 2012
#27
Ah its just usuful for texture moding , other than that its just usufull for modiing
December 28th, 2012
#28
Sorry but if you dont know what exactly the use is of this stop posting stuff you dont know about.
You can do MUCH more with it.
Right now its little bit difficult, since you need hold same Filesize, and search the Hex Position.
But you cant only edit Textures, there are Game Related stuff too.

If you dont get it, stop posting you dont understand.
He explained everything, and if you dont understand it, you will never be able to make a use of it.
December 28th, 2012
#29
dang lol ...but Alright but if their is anything i can do to help i'll do so like idk what i could do but i am a fast learner and always willing to help so Cit if their is anything or any that behind this that needs help i'll do my best if its needed xD
December 28th, 2012
#30
Sorry but if you dont know what exactly the use is of this stop posting stuff you dont know about.
You can do MUCH more with it.
Right now its little bit difficult, since you need hold same Filesize, and search the Hex Position.
But you cant only edit Textures, there are Game Related stuff too.

If you dont get it, stop posting you dont understand.
He explained everything, and if you dont understand it, you will never be able to make a use of it.

no i dont understand how to get it to work

i understand it brings up textures which i thought i could use in 3d modeling
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