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December 27th, 2012
#11
No, it only extracts the files. I haven't messed around with modifying the file sizes yet either.
December 27th, 2012
#12
Yes, it works with all of the .pak files.

Think you make a nice Guide on how to swap out our game music or menu music with our own?
December 27th, 2012
#13
If you change the Filesize inside of the Headerfile, you can make bigger and better Language Patches.
Because the Client reads the Filesize out of there.
And since you can Edit them you can do everything :D
Same for the .edf files.
December 27th, 2012
#14
If you change the Filesize inside of the Headerfile, you can make bigger and better Language Patches.
Because the Client reads the Filesize out of there.
And since you can Edit them you can do everything :D
Same for the .edf files.

Dude you should be leading the Patch making XD
December 27th, 2012
#15
Dude you should be leading the Patch making XD

Dude there is already someone who cares about "Patch making".


EDIT: If you include "import" and FileSize fix then i see some sweet time for dragonball online.
If there is a full English patch this game will get more popular.

Last edited on December 27th, 2012 at 04:20 AM.
December 27th, 2012
#16
I Love you citrinate! you are the best genius in the world.
December 27th, 2012
#17
is there a way to see in wich sound.pak every file was.So that i can see in wich sound.pak the fly sound was?
December 27th, 2012
#18
I don't exactly understand what this is used for.

The consensus I get from reading the thread is that it allows me to swap out the music files.
December 27th, 2012
#19
This is really only meant to be used to make viewing of the game's files easier. I may eventually release a tool that allows people to replace files (such as audio or textures), but I don't have plans on doing that anytime soon.

is there a way to see in wich sound.pak every file was.So that i can see in wich sound.pak the fly sound was?

If you only unpack the sound.pak file (or you unpack it last), then there will be a file called "DBO Unpacker.temp" which contains then decrypted version of sound.pak. You can then open this file in a hex editor and search for the file name.

You should see something like:

Code:
#.\sound\skill\skl_mystic_heal_e_2106.wav
Which is this in hex:

Code:
23 2E 5C 73 6F 75 6E 64 5C 73 6B 69 6C 6C 5C 73 6B 6C 5F 6D 79 73 74 69 63 5F 68 65 61 6C 5F 65 5F 32 31 30 36 2E 77 61 76
The first character (right before ".\sound" or "2E 5C 73 6F 75 6E 64") represents which sound#.pak file it came from. The number is written in hex though.

For instance, the one above came from 23. 23 in hex is 35 in decimal. So it came from sound35.pak.
December 27th, 2012
#20
Does this have anything to do with translations and such? I am asking cause I have no clue of what this does to the game :p
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