Video 1 - Extracting, Editing, and Injecting Textures
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1: Unequip the item you want to mod
2: Lock the first pak (tex0.pak)
3: Re-equip the item
4: If the item is all white, you found your .pak if not, unequip it and lock the next .pak
5: repeat until you find your .pak file!
YOU DO NOT NEED TO CHANGE CHANNELS AT ALL WITH THIS WOOT WOOT
Thanks to TrunksX2 for pointing out the method of channel change does not work here!!! The reason this does not work is because it keeps the textures in your computers RAM that are attached to your character even when you change channel (to lower load times, although DBO load times suck anyway lol) This will work with any equippable item (dogis, armor, weapons, even mounts just dismount and remount with each .pak lock)
A Note on differences in editing Prop0.pak and Scr0.pak script data versus modifying the actual aura/transformation textures
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Had many pm's etc claiming I am wrong about editing transformations and auras in tex.pak files. This is correct and incorrect at the same time.
Changing a script or variable in Prop0.pak or Scr0.pak will change what texture file the game loads to paint onto your aura/transformation and lock it activated in game.
Changing the tex.pak files will let you change the texture that is painted on your character when in the transformed/ aura-showing state...this gives you complete control over the look and feel of your aura and does not affect in any way whether or not is activated
Enjoy, and leave comments, check back every once in awhile for updates :)
Last edited on March 27th, 2012 at 06:09 PM.
Reason: Reformatted entire post layout and added video 2 + added note on scr0 prop0
EDIT:Can you help me and tell me in wich of tex.pak(tex1 or 2 or 3)is goku dogi(from token shop) located.I really want to remove symbols and be normal goku.
Last edited on March 17th, 2012 at 05:53 AM.
Reason: Double Post
EDIT:Can you help me and tell me in wich of tex.pak(tex1 or 2 or 3)is goku dogi(from token shop) located.I really want to remove symbols and be normal goku.
At the current moment I do not know...finding the texture u wish to modify is the most time consuming process in the guide just keep looking through them one by one till u find it :)
if it has pants or face or anything other than only what is on the dogi in the texture image its the wrong one :)
EDIT: I'm thinking that somewhere in other pak files there should be a table containing the folder structures\filenames of these dds files with offsets and what pak file its located in. Hopefully I find something I'm sniffin around now :)
yeah i know il keep searching and il tell ya.But i think its located in some item pak files.Pak 20 to 30 or like that
EDIT:Yup in pak20 are some dogis and armor.I found dojo dogi
EDIT2:IN SAME PAK GOKU DOGI YAY!
OK open tex24.pak and scroll down you will find Goku dogi :D
there are 3 tex of each part of dogi.For namek human and majin.Export all to make sure its for your race.
Last edited on March 17th, 2012 at 06:30 AM.
Reason: Triple Post LOL
Very nice find, takes forever to search through 24 packages before finding it though still gonna search for a table of sorts with filenames and offsets
Im kinda bad with hexing so could you post file with removed symbols from goku dogi?
as long as mod approves it first...i dont know to much about copyright and releasing modified game data files...unfortunately, I'm pretty sure anything with actual data already in the game (i.e. every texture that isnt modified in that pak) is copyright the respective owners
EDIT: LOL you can hear my baby fussin a bit during the tutorial :P