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December 26th, 2013
#51
what about the graphics?

Filters or a better ENB... Yup... I supose you can make it better.
December 30th, 2013
#52
Could you extract weapons for other classes too?
Kinda curious what they would've looked like.
December 30th, 2013
#53
I extracted a set o swordman weapons:



And (just for fun), I put DBO's moon and changed the katana with a fighter's stick:


are beautiful swords DC Dungeon, each has more physical attack and requires more ingredients, while others are the typical swords, which are released from the monsters.
could you show us, other secondary weapons =D
January 2nd, 2014
#54
I wish i had someone to extract my model from DBO before it died...
Is there the way to extract it if i still have my DBO folder?
January 7th, 2014
#55
Could you extract weapons for other classes too?
Kinda curious what they would've looked like.

Yes. I didn't tried all weapons but they seems to be working with extraction (almost all of them).

I wish i had someone to extract my model from DBO before it died...
Is there the way to extract it if i still have my DBO folder?

I extracted mine 1 or 2 days after server closed.

Last edited on January 7th, 2014 at 02:19 AM.
January 25th, 2014
#56
Is there any chance that i can get the pak folder?
Every client available on the internet has not been updated,
which means pak extractor http://dbocom.com/forum/showthread.php?t=31095 doesn't work properly. it just crashes.

I'm currently learning 3ds max and maya. 3ds max for modeling, maya for animation and rigging.
i really want to look into the meshes, how textures are made.

Once again if you have that folder, please upload it to webhard site like mediafire, 4ahred....etc.
thank you.
January 29th, 2014
#57
I'm happy now thinking about keeping the game for mods hehe.

I still have the game and I wont delete it. But I don't know how can I upload a massive files to download. You need the paks and the tex also...

Ah, don't think about opening meshes. Only a few are actually working. If I'm correct, you can only open some NPC like Goku, kid Goku, Gohan... 1 or 2 dogis, some hairstyles and weapons.
February 18th, 2014
#58
how can i input the models in autodesk maya? i need other files as dff. files?
February 19th, 2014
#59
Jocer try importing it into Dragon Nest
February 20th, 2014
#60
how can i input the models in autodesk maya? i need other files as dff. files?

Having them in OBJ should be enough I think.

Does Maya use this format?
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