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September 19th, 2013
#71
Gohan's Whistle....it brought Lord Slug to his knees.


But they should add skills that have a % chance of stunning, kd, bleed etc, skills that never crit but have OP base dmg, and skills that never miss.

Last edited on September 19th, 2013 at 07:30 PM.
September 19th, 2013
#72

But they should add skills that have a % chance of stunning, kd, bleed etc, skills that never crit but have OP base dmg, and skills that never miss.

That was a joke.


In all seriousness I think classes should be removed, and just have skill and power levels. Skills not limited to one class but by what you can have your character learn. Having a character be pure melee or pure spirit fighter, or mix it up. Have a fighter use a sword, and the ability to use close range Kamehameha or Final Flash.

Having Wonder Majin able to use Candy Beam, or the healing abilities of a Mighty Majin, or a Mighty Majin able to use certain energy attacks, like the Human Extinction Attack.

Have leveling be done in the style of the DBZ, you fight which gives you exp like in any other MMO, but rather than you gain a level your power level goes up. As well as your skill with certain attacks, starting off weak you fight and train to grow stronger, you gain skill in the ability which makes it stronger, more accurate and hits harder. Example with Goku, when he first used Kamehameha it wasn't that impressive, sure it blew up a car, But then you get him at in the later Episodes of Dragon Ball Z, and Goku is firing Kamehamehas that could destroy a planet (not saying go that far.)

But yeah...
September 22nd, 2013
#73
I personally disagree with your idea raploidavenger this is an mmo.... And in mmos your supposed to have classes and anyways why would a mmo
That's developed this much just suddenly get rid of an aspect that's been so highly put into
September 22nd, 2013
#74
I personally disagree with your idea raploidavenger this is an mmo.... And in mmos your supposed to have classes and anyways why would a mmo
That's developed this much just suddenly get rid of an aspect that's been so highly put into

I respect your disagreement, however. You should check out Age of Wulin, and Secret World, 2 MMOS that don't have classes. I didn't actually say get rid of classes just rework the leveling system so it's more skill based rather than the traditional leveling, otherwise it might as well be another WoW clone.

Last edited on September 22nd, 2013 at 08:57 PM.
September 22nd, 2013
#75
Hmm XD seems legit ok
September 24th, 2013
#76
That was a joke.


In all seriousness I think classes should be removed, and just have skill and power levels. Skills not limited to one class but by what you can have your character learn. Having a character be pure melee or pure spirit fighter, or mix it up. Have a fighter use a sword, and the ability to use close range Kamehameha or Final Flash.

Having Wonder Majin able to use Candy Beam, or the healing abilities of a Mighty Majin, or a Mighty Majin able to use certain energy attacks, like the Human Extinction Attack.

Have leveling be done in the style of the DBZ, you fight which gives you exp like in any other MMO, but rather than you gain a level your power level goes up. As well as your skill with certain attacks, starting off weak you fight and train to grow stronger, you gain skill in the ability which makes it stronger, more accurate and hits harder. Example with Goku, when he first used Kamehameha it wasn't that impressive, sure it blew up a car, But then you get him at in the later Episodes of Dragon Ball Z, and Goku is firing Kamehamehas that could destroy a planet (not saying go that far.)

But yeah...

I agree! I totally love this scheme of leveling. It is much more natural. Just like the anime, or just like any of us in real life. The more you do something the better you get at it. Some are more naturally inclined to something than others. So, yhea, visiting schools and masters is the way life works towards learning new skills and abilities in real life and in the anime. So we can clearly see that the anime was modeled after real life schools.

If you enroll in aikido classes, you will see that your skills suck in the beginning. But after, as you progress your skills become refined and powerful. However, there are also ranks and belts.



That is to say that a character could be versed in several schools and had a rank in each of them. We can see this clearly when Goku is training with master Roshi. He progressed trough the school ranks (i guess) and as training got harder his skill got more refined which demanded other training. This happened until master Roshi said "I have nothing more to teach you. Travel the world, find new challengers and learn from masters" (or something like that).

So, then we see Goku traveling the world, and he found several masters during his travels. There was that martial arts master that had some heart problem. He learned from him. There was Korin, the cat, he learned from him, Kami, another master! Supreme-Kai, another master that Goku learned from. Etc and so on. This caused Goku to have a kind of mix martial arts which is only natural in everything you do.

Leveling system from Age of Wushu:
http://ageofwushu.wikia.com/wiki/Cultivation


Remember, it is considered that to be a master in a skill, you require 10.000 hours or practice, or 10 years. This is not to say that for a in game skill we should practice for that long but we can model the game after this natural occurrence.


I actually would love to see more of Age of Wushu in DBO. It was a big disapointment for me that DBO had very little of the culture and philosophy of dragon ball, mind/body connection, values, etc. Read about it in http://thedaoofdragonball.com/books/

Instead DBO was just take quests blindly, and kill some mobs, then kills some more, and those ones there, and get some flowers or whatever. I think we can have more in it than just this.

Dragon ball can be perceived as a mean to transmit a philosophy. I'd like to see more of Dragon ball in DBO.




Last edited on September 24th, 2013 at 07:55 AM.
September 24th, 2013
#77
Exactly! DBO to me was just another WoW clone with Dragon Ball inspired characters, it was doomed from the start because of that. Well and because they didn't release it internationally..and the lack of updates...OK a lot of reasons. Anyway if they had done the skill and leveling system like that made it more like the anime and well not given the project to NTL the game would have been a huge success.

I'm hoping strongly that someone will make a new better Dragon Ball MMO with that leveling systems, make it more like a Martial Arts MMO instead of like every other MMO out there.

My thought is this You make a character you start with a base power level. The power level that a normal human in Dragon Ball starts with I.E. Krillin or Yamcha. Then you fight, gaining experience through combat like other MMOs but you don't level up in the traditional sense, depending on what you want to specialize in you gain skills in that. If you want to focus on pure martial arts your attack power is weak, but as you fight you get stronger, more effective in your attacks, accuracy and such. You also get some cosmetic changes, if you focus on Martial arts your character's body changes, begomes more muscular. You get a Body stat, showing how buff your character is. Or a Mind stat for spiritual attacks if you focus only on that. Your Mind stat would allow for quicker energy attacks reducted cooldown or charge time.

Last edited on September 24th, 2013 at 11:17 PM.