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January 27th, 2012
Reinstalling worked. It lets me edit the files now without crashes.

Nice
January 27th, 2012
Partial fix for the issue on FPSSJ edit. Your eyes change back when you blink.

Under <FACE_ANI_MULTI_TEXTURE> change this part A_HUM_AD_FACE06_1 to A_HUM_AD_FACE06_S

It's not a complete fix. I was trying to get SSJ blink, but instead your character stops blinking entirely. Enjoy your new OP-ness in staring contests.
January 28th, 2012
Pretty Cool

Last edited on January 28th, 2012 at 03:25 PM.
January 28th, 2012
Thought I'd post the results of my edits.



That's right, I am SSJ2 XD
January 28th, 2012
Thought I'd post the results of my edits.



That's right, I am SSJ2 XD

OK I WILL PAY YOU TO UPLOAD THE PAK FILE FOR THAT AND GIVE IT TO MEEEEEEE caps lol

Last edited on January 28th, 2012 at 06:31 PM.
January 28th, 2012
Thought I'd post the results of my edits.



That's right, I am SSJ2 XD

Epic! I am working on mine right now, i received the same error problem so i am reinstalling. Wish me luck :P *cross your fingers*!
January 28th, 2012
If you get an error even if your edits are done correctly, repatch or reinstall. I'm having issues now too, gotta reinstall again.

(This time I'm gonna save the setup instead of deleting it -_-)
January 28th, 2012
If you get an error even if your edits are done correctly, repatch or reinstall. I'm having issues now too, gotta reinstall again.

(This time I'm gonna save the setup instead of deleting it -_-)

Lmao hit me up when it's done bro :P
January 28th, 2012
If you get an error even if your edits are done correctly, repatch or reinstall. I'm having issues now too, gotta reinstall again.

(This time I'm gonna save the setup instead of deleting it -_-)

Good idea ;P

Ok, I am trying to change the aura and it continues to crash. This is what I am doing:

I am swaping the level "13" with the level "6"... any ideas what I am doing wrong?

</charging_effect>
<charging_effect level="6">
<element effect_name="COM_SKL_AVE_002_2" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="7">
<element effect_name="COM_SKL_AVE_002_3" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="8">
<element effect_name="COM_SKL_AVE_002_3" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="9">
<element effect_name="COM_SKL_AVE_002_4" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="10">
<element effect_name="COM_SKL_AVE_002_4" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="11">
<element effect_name="COM_SKL_AVE_002_5" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="12">
<element effect_name="COM_SKL_AVE_002_5" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="13">
<element effect_name="COM_SKL_AVE_002_6" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>

Last edited on January 29th, 2012 at 12:10 AM. Reason: Double Post
January 29th, 2012
Yeah, that's how you're supposed to do it. If it's crashing anyway, you gotta repatch or reinstall.

EDIT: It seems you can change the skin color of Humans and Majins with simple RGB color codes.



Sadly, Nameks do not have the same ability.

Last edited on January 29th, 2012 at 04:40 AM.