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-   -   Dragon Ball Online The Fighting Game + Social space (http://www.dbocom.com/forum/showthread.php?t=46666)

Gibril4 September 1st, 2014 10:17 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
Quote:

Originally Posted by SonKagou (Post 386106)
i also have high hopes from the game . Its like DBO in consoles lol. the hairstyles are exactly the same from DBO . actually everything is exactly the same lel

Except for the gameplay :|

Tensa September 3rd, 2014 08:32 PM

Re: Dragon Ball Online The Fighting Game + Social space
 
Lol knew it.

affinity September 9th, 2014 12:21 PM

Re: Dragon Ball Online The Fighting Game + Social space
 
Time Patrol Trunks in Dragon Ball Heroes could mean that Dragon Ball Heroes could have additions too

http://www.youtube.com/watch?v=LNpO3vYsaNQ

plus it confirms that all the universes are connected.

Dumke September 9th, 2014 09:51 PM

Re: Dragon Ball Online The Fighting Game + Social space
 
Quote:

Originally Posted by affinity (Post 386158)
Time Patrol Trunks in Dragon Ball Heroes could mean that Dragon Ball Heroes could have additions too

http://www.youtube.com/watch?v=LNpO3vYsaNQ

plus it confirms that all the universes are connected.

I refuse to believe that DBH is connected to anything other then a cow's utter.

Tensa September 10th, 2014 12:04 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
DBH is booty no and's,if's, or but's about it.

KushedOUTSaiyan September 10th, 2014 08:37 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
Wow the games really are connected:

"Other then the Dragon Ball Xenoverse game and the Tokyo Game Show the"Red Head Future Warrior"will be having his own Manga based on his origins of who he is this Manga will revolve around Dragon Ball Heroes Victory Mission Manga."

I'm not a fan of GT but the DB Heroes/ Xenoverse story seems kind of cool. You're a time patrol soldier so there's is an unlimited number of parallel universes. Which means GT could exist or it could not depending on which universe you travel to.

"Aerial city "TOKITOKI are"

  Due to the call of the hero Trunks from the future came to be called "TOKITOKI are" air city, where the gathered soldiers patrolling the time, so there is a complex area of space, traveling and animation appear in the streets the role of their dialogue, as well as possible new Story."


This was also interesting about races:

"Custom roles

  The main character, you can choose from the Saiyan, Earth, Namek, magic and other races, gender can also be changed later to set height, physique, appearance and other details, race and so on the role of height and physique The features and speed of impact, with its own operating practices to customize it."


https://www.facebook.com/DBXENOVERSEPS4PS3XB1XB360

PS
I'm not a fan of GT at all, but you know you guys are jelly we don't get to try DB Heroes :smile:

Tensa September 11th, 2014 02:01 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
Pffft me jelly of not playing DBH? naaaaaaaawwww

KushedOUTSaiyan September 11th, 2014 03:07 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
Quote:

Originally Posted by Tensa (Post 386175)
Pffft me jelly of not playing DBH? naaaaaaaawwww

Haha I think it's pretty dope because it's almost like real Yugioh, just with DB characters. I don't know if a Yugioh version exists, but I'd love that. I could only wish DB Heroes was in English but it'll probably never happen unless some strange Kinect or PS eye version came out in the future like this game:

Click here to see full text

But I'm clearly dreaming... I was thinking about buying some DB Heroes cards on Ebay just to have as a keep sake because I'm so jelly of those Japs lol They get all the cool stuff.

affinity September 11th, 2014 12:28 PM

"Humans are typical jack-of-all-trades with strong if unremarkable stats in all areas, potent with Ki attacks. Meanwhile Majin are much tougher and resilient with higher base HP statistics, whereas Namekian heroes continually regenerate their lower health pool.

You're then able to set your gender, skin tone, hair style and physical attributes -- height and weight -- which actually factor into gameplay. Bigger and bulkier characters will hit harder and suck up more damage, but naturally move much slower than shorter lithe brawlers. Finally, your special moves can be picked and tinkered with both in terms of type, damage and cosmetic effects."

http://www.dragonballxenoverse.com/en/

affinity September 12th, 2014 10:11 AM

Re: Dragon Ball Online The Fighting Game + Social space
 
here is reminder of the english network testing

27-hour network test for Dragon Ball: Xenoverse from October 4 at 12:00 GMT to October 5 at 15:00 GMT.

http://gematsu.com/2014/09/dragon-ba...ing-next-month

http://www.dragonballxenoverse.com/en/


Also new article that understands how awesome character creation makes the story
and everything!!


http://www.dealspwn.com/preview-drag...se-star-181001

Quote:

By rigidly following the series story arcs and religiously focusing on the characters, they've never given us the chance to see how we'd fit into their universes. They've got all these cool powers, abilities, weapons and skills, yet we're rarely able to create our own avatar and really become a part of their world.

Dragon Ball Xenoverse is finally going to change all that. Now we're the star of the show.

Dimps have been teasing a mysterious new character for weeks, and finally revealed their identity at Gamescom 2014. The new hero is us, a fully customisable new chararacter who we can design to our specifications.
Quote:

Character creation appears to be impressively deep, at least considering that it's the first time we've seen it to any great extent in the series. Your first choice comes down to race, which modifies both your basic appearance and your combat role. Earthlings are typical jack-of-all-trades with strong if unremarkable stats in all areas, potent with Ki attacks. Meanwhile Majin are much tougher and resilient with higher base HP statistics, whereas Namekian heroes continually regenerate their lower health pool.

You're then able to set your gender, skin tone, hair style and physical attributes -- height and weight -- which actually factor into gameplay. Bigger and bulkier characters will hit harder and suck up more damage, but naturally move much slower than shorter lithe brawlers. Finally, your special moves can be picked and tinkered with both in terms of type, damage and cosmetic effects. Yes, you can become a Super Saiyan, before you ask.
Quote:

it's clear that Dimps are using the power of the new-gen systems to great effect, as evidenced by wince-inducing facial animations as characters take a crunching hit, and an impressive level of detail. Havok physics and new Yebis 2-powered lighting make their debut too.

Dragon Ball Xenoverse is slated to release next year, and details are still thin on the ground, but we hope that it will be a breath of fresh air that lets us finally step into the Dragon Ball universe ourselves; not through somebody else's eyes.


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