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-   -   Model extraction (http://www.dbocom.com/forum/showthread.php?t=45615)

MasterLight November 8th, 2013 04:21 PM

Re: Model extraction
cool mod

Keizh November 10th, 2013 06:37 AM

Re: Model extraction

Originally Posted by TheGuy (Post 374627)
I will soon release a tool for easy and fast asset extraction. Next I will add model preview from pak files :) Stay tuned.

Amazing! This would be simply amazing. Can't wait to see it. I'm not good with coding things like that. Thanks a lot for working with so useful tools.


Originally Posted by SaiyanKakarot (Post 374630)
Wow nice soz for no reply, i've been studying im extracting models right now i put a tut up soon

Good! As more we work in extraction, more mods we'll see. And this will help DBOPS to make new meshs for custom updates.


Originally Posted by CTeroras (Post 374647)
cool man. his right arm looks like... he broke it :D and you could try to make such mods for Half-Life mods (I mean Earth Special Forces).

Haha, yes, yes. ESF was my next point.
About the arms. I made a better rig but it cannot be perfect. Maybe it's because meshes are low poly. It's the 1st time that happens to me. I normally rig arms very quickly. You can have problem with knees or chest but not with arms. It's curious anyway.

BderX November 10th, 2013 07:31 AM

Re: Model extraction
Your vedio has totally owned DBO. I want this game .

Keizh November 10th, 2013 01:07 PM

Re: Model extraction

Originally Posted by BderX (Post 374964)
Your vedio has totally owned DBO. I want this game .

GTA San Andreas + Metal Gear Rising MOD v2.2. The ped.ifp is from 2.1 version. Ped.ifp is the file were the standing/walking/running/jumping animation is registered.

The other mods are "mspark" (big wave energy) and the flying mod wich is from chinese forums. It's actually not posible to download it but I can send it to you. No problem. Or anyway you can always download the Iron Man V3 flying mod but it has no "stand in air" animation. a little ugly...

I'm thinking about something... Making a big file with all hairstyles in 3DS format, so you guys will only need to mount you own model selecting the right head mesh and importing it.

TheGuy November 10th, 2013 01:59 PM

Re: Model extraction
One of the points on my list is exporting the models to most common formats that are user friendly :) If I manage to decrypt the rigging info I will consider md5

VegetaJr. November 10th, 2013 02:40 PM

Re: Model extraction
Awesome :D

Keizh November 20th, 2013 09:29 AM

I extracted a set o swordman weapons:


And (just for fun), I put DBO's moon and changed the katana with a fighter's stick:


Dumke November 20th, 2013 09:38 AM

Re: Model extraction
I have NEVER seen atleast 6-7 of them.

Porunga's Wrath November 20th, 2013 10:12 AM

Re: Model extraction
he wrote "Made a set o swordman weapons:"

this is stuff he's made

Keizh November 20th, 2013 10:17 AM

Re: Model extraction
Sorry. I said "made" as "I extracted".

They are all from the game.

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