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Poll Results: Should master classes be open for all races?
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Voters: 72. You may not vote on this poll.
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I like the idea to. what people seem to have missed was the part where you said "Some classes could be still race locked lore wise." Meaning Denda's would still be Namek only. And who is to say this wont apply to skills to? Would be wired to see a human using that SK skills that would grab and drag the person to the SK. Humans don't have arms like that. So a Human SK would have different skills from a Namek SK. So. As long as this is done right i don't see why not. I trust the DBOPS team.
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I like the idea to. what people seem to have missed was the part where you said "Some classes could be still race locked lore wise." Meaning Denda's would still be Namek only. And who is to say this wont apply to skills to? Would be wired to see a human using that SK skills that would grab and drag the person to the SK. Humans don't have arms like that. So a Human SK would have different skills from a Namek SK. So. As long as this is done right i don't see why not. I trust the DBOPS team.
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Yeah, it was my mistake not adding deeper description in the first place.
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1-Which class was your favourite and why?
My favorite classes are Crane Hermit and Turtle Hermit. It's great fun leveling one Turtle and is of great benefit in PVE and also good in PVP. I love classes that are based on DoT, Burn and require strategy in PVP, so Crane is my 2nd favorite.
2-What kind a skills you liked the most and why?
I do not have a preferred SKILL, but I like most are: Hypnosis, Consecutive Disks, Giant Kamehameha, Dodon Barrage, Freeze, Mystical Crane Typhoon and Thousand Slashes.
3-Which classes were weak in your opinion and why?
I would not say weak, but DW was a very undervalued class at lvl 70 cap.
4-What changes could make these classes stronger, more interesting to play?
Give DW a decent damage. Give the Crane Hermit skill Lost In Time. The rest is up to you. =P
5-What kind a skills in game were too strong?
Bold Strike: high energy damage with right equipment and high DoT.
Thousand Slashes: up to the maximum, add about 8 peoples without anti-bleeding, use Mystical Crane Typhoon + Searing Crane and / or Dodon Barrage (harder to hit all), finally use Thousand Slashes and see the magic happen, or simply 1x1 and go use your DoTs before using Thousand Slashes.
Thunder: not even need to explain why.
6-What skills were useless in your opinion?
Double Gut Buster.
7-What type of skills you would love to see in game? How could they work and improve gameplay?
I really do not know, no idea of what is possible and impossible to create. Do your best.
Oh, I like your idea, it would be really great to choose the class you want without being tied to race. We must change and revolutionize the game, and not continue in sameness ever.
Well, that's my opinion.
Last edited on November 26th, 2013 at 02:33 PM.
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1: Dark Warrior, there aren't many people that play them, but I like them for their PvE ownage
2: AoE attack skills, again, for PvE ownage
3: Dark Warrior's were pretty weak in PvP (Except for the God mode LP)
4: More PvP applicable skills or maybe MORE LP BUFFS!!!! (Probably not xD)
5: Fighter Dodge boosting skills, they dodge way too much.
6: All the Martial Artist beam attack skills. None of them are worth the skill point. The last 3 (Barrage, explosion, Stronger barrage) look really cool and feel really awesome to use, but they just don't do anything.
7: More skills like the 3 mentioned above, but more powerful and effective to use. I love the idea of all of them, spamming ki blasts and exploding seems like it'd be pretty useful.
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I agree with DW but those MA eng attacks can be used for distant KDs
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