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September 6th, 2013
#1
Below I will detail the different gear you need to be a successful and good fighter in an attempt to stop the constant threads asking the same question. Anything in BOLD is a necessity. if you want to be pro then almost everything in the below list is basically necessary.

I will update if things in the game change or if someone else suggests something viable that I overlooked.

Necklace: Resistance, Success, AntiBleed of 57%+, Anti Stun.

Earrings: Dex, Cooldown. Props.

Rings: 17 Focus x 2, 20 Con x2(The Cell X Con rings that come with 54 Resistance each), 17 Dex x 2, Dex prop combo rings, 25% Anti Bleed, Anti Stun, 56% Resistance.

The reasoning for 57% neck and 25% ring is because 82% anti bleed, means you take 0 bleed damage from a bold strike from a SK, you only take damage from the attack itself.

Jacket: Dex Crafted lvl 70, TMQ7 Dex E.DEF. CON Crafted lvl 70, CC110 Jacket Dex.

Pants: CON Crafted lvl 70, TMQ7 CON E.DEF, Focus Crafted lvl 70, CC110 Pants Con.

Boots: Dex Crafted lvl 70, Con Crafted lvl 70, TMQ7 Dex E.DEF, CC110 Boots Dex, TMQ7 Movement Speed E.DEF. RP Boots Crafted lvl 70, Movement Speed Crafted lvl 70.

*CC110 gear is purely for use vs MA. Highest physical defence armour in game if you are MA and has a sexy 17 cooldown bonus for the full set. Very useful. This is hard to obtain. If you can't obtain it then it is far from the end of the world. Don't worry.*

Gloves: Focus, Crit Rate, Crit %, Attack Speed. Try to get attack speed gloves with 1100 Attack Speed delay. They are faster than 1160 or 1220.

Sub Weapon: Crit %, Attack Speed, Hit Rate.

It actually makes more sense to have Crit Rate on sub weapon instead of gloves because if you wanted to use crit rate against fighters you can still have 34 focus on your gloves if your pole is crit rate, where as the other way around max hit rate on a pole is 266. You can't get focus. So you obviously get more hit rate and more success rate this way. Most of the time you will be full hit rate vs fighter depending on how much CON they stack.

Dogi: Con, Resistance, Movement Speed
Hat: Crit %, Attack Speed. (You wont need attack speed hat in PVP if your 2 weapons come to 50% speed or more, In PVE you will need a hat still to achieve 99% + Attack speed after Karma and Poko speed buffs.
Halo: Dex, Crit Rate, Hit Rate.
Glasses: Focus, Cooldown, Success Rate.
Backpack: Strength.

If you wear cooldown earrings over DEX you miss out on a lot of a dodge and resistance. I recommed switching accessories a lot during fights against certain classes.

Also remember that once you activate an ability the cooldown is calculated based on the accessories worn at the time the ability was used. So for instance if you activate SSJ while wearing cooldown gear and then switch to DEX earrings after you activate the ability, your cooldown will NOT be affected, in other words it will not increase to the amount it should be based upon wearing no cooldown accessories.

I always wear full cooldown before activating my Dragon Buffs and then equip my main accessories after activating them all.

OK, I am going to edit this post and provide some information about the maximum amount of stats you can get on gear.

Max Stats On Gear

Necklace
Legendary Necklace lvl 70: 133 Resistance, 266 Success Rate, 66% Anti Bleed, 66%Anti Stun, etc.

Earrings:
Legendary Earrings lvl 70: 34 Dex, 34 Strength, 34 Energy etc. 26 Cooldown, 13 Props.
Rare Earrings lvl 70: 28 Dex, 28 Strength, 28 Energy etc. 21 Cooldown, 10 Props.

Rings are always fixed stats, only thing to mention is that the BID 4 Focus rings are the better choice on a fighter because they come with 17 FOC and 30 Hit rate, where as the Cell X ones come with just 17 FOC, they also have 17 Strength which is useless vs other fighters.

Jackets:
Lvl 70 Crafted Rare: 28 Dex, 28 Con, 28 Foc, 33% Anti Crit, 21% LP Regen.
TMQ7 Lvl 58 Legendary: 28 Dex, 28 Con, 28 Foc, 33% Anti Crit, 22% LP Regen.
CC110 Lvl 70 Legendary: 34 Dex, 34 Con, 34 Foc, 39% Anti Crit, 26% LP Regen.

Pants:
Lvl 70 Crafted Rare: 28 Con, 28 Foc, 21% LP Regen.
TMQ7 Lvl 58 Legendary: 28 Con, 28 Foc, 22% LP Regen.
CC110 Lvl 70 Legendary: 34 Con, 34 Foc, 26% LP Regen.

Boots:
Lvl 70 Crafted Rare: 28 Dex, 28 Con, 21% Movement Speed, 10 RP.
TMQ7 Lvl 58 Legendary: 28 Dex, 28 Con, 21% Movement Speed, 10 RP.
CC110 Lvl 70 Legendary: 34 Dex, 34 Con, 26% Movement Speed, 13 RP.

*E.DEF Movement Speed boots can be useful against turtles, Crafted Movement Speed boots are useful in scramble.

Gloves:
LVL 70 Legendary: 34 Focus, 33 Crit % Damage, 13 Crit Rate, 26% Attack Speed.

Sub Weapon: 33 Crit % Damage, 26% Attack Speed, 13 Crit Rate, 266 Hit Rate.

Useful Dogi Effects For A Fighter (Only from Excellent standard Dogi Balls)

Remember Rare or Legendary Dogi Effects give higher stats. I have not listed these because I don't know what enough of the max stats are on the them, and also because you cant really get them at the moment anyway.

Dogi: 10 Con, 7% LP Regen, 7% Movement Speed (I think), 37-39 Resistance not 100% sure.
Hat: 7% Attack Speed, 9% Physical Crit Damage.
Glasses: 10 Focus, 7 Cooldowm, 75 Success Rate (Not 100% sure, but its going to be extremely close to 75)
Halo: 10 Dex, 3 Physical Crit Rate, Hit Rate I can't remember.
Backpack: 10 Strength.

Last edited on September 9th, 2013 at 04:47 PM.
September 6th, 2013
#2
@[email protected] I'm still lvl 41 almost 42, and you build is based around 70 armor.
September 6th, 2013
#3
It's not worth mentioning what armour you need at lvl 40 because its all weak and not worth getting anything good until you hit max level
September 6th, 2013
#4
@[email protected] I'm still lvl 41 almost 42, and you build is based around 70 armor.

Don't buy armor unless your 58+
September 8th, 2013
#5
still confused which def to get, e def. or m def.?
September 9th, 2013
#6
still confused which def to get, e def. or m def.?

Well Karan let me explain, you need both of the sets, One m.def and one e.def.
Vs MA u need to wear m.def, vs Energy classes like Turtle,Crane,Majin etc. u need to wear e.def.
September 9th, 2013
#7
still confused which def to get, e def. or m def.?

Read the original post again. It states everything you need.

The lvl 70 rare crafted armour is 777 M.DEF and 453 E.DEF, meaning it has the second highest M.DEF a human can obtain behind only CC110 armour, which is hard to obtain (I am unsure what the defence of CC90 armour is, I have never seen anybody wear this). However Craft Aromur has the advantage of coming with some E.DEF which CC110 amour only has a pitiful amount of. Making craft armour the second best choice against MA, and Making it excellent against SK's.

I wear Crafted Jacket and Boots against SK, and TMQ7 E.DEF pants.

Craft Armour has superior defence to TMQ7 M.DEF which is 695. However TMQ7 E.DEF gear is still the best E.DEF gear a Fighter can get in the game.

It should be noted that against a MA, your defence is almost irrelevent as you will almost certainly lose to a crit and not to sheer damage. Thunder being the exception. However high defence + super high LP can be a somewhat effective counter, However this involves losing DEX, meaning you lose resistance to the stuns and you lose dodge rate, Also even with 18k LP and high defence you will still take a lot of damage. Using a dodge pot it your best tactic if you can predict it, or know what there speed pole looks like.

Most people will have ticketed +12 crit pole and a speed pole of anywhere from +0 to +8, seeing as you don't need damage on a speed pole, This can give you an idea of what they are about to do. however this is by no means set in stone, people can also use Hit rate poles, +8 is all that is needed on a hit rate pole unless they stack some CON. Damage on a speed pole is only useful if for some reason you cant switch sub weapons after you finish using thunder, this is essentially a non issue.

However the main advantage to the CC110 armour is the CD bonus, allowing your stuns and needles to come off cooldown faster.

Well Karan let me explain, you need both of the sets, One m.def and one e.def.
Vs MA u need to wear m.def, vs Energy classes like Turtle,Crane,Majin etc. u need to wear e.def.

You need to wear some M.DEF against Cranes for Burn.

Last edited on September 9th, 2013 at 04:27 AM.
September 9th, 2013
#8
Op guide
September 9th, 2013
#9
very nice guide !!! only stuff i'm struggling to attain is the cell x and kraken stuff :'( but that will come in all due time
September 9th, 2013
#10
I've seen 99 Hitrate on a halo before it was like 1 dex 99 or 100 hr
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