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Current Korean Game Version: 1.50.46 (Released: April 29)
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July 26th, 2011
#1
~Original post by iZer0X~

UPDATED*

Added a few effects and gave an explanation of how stat effects will appear.

Just a little Key to help identify equipment effects

Im gonna leave out the Resistance effects and Status Defenses for now cuz theres alot of them and honestly there not that effective. I will add them eventually but not until I have completed all the other effects.

*Still not complete* *I'm currently tracking down some effects that I know exist just am too lazy to sit and sift through tons of equipment to find but what I put together below should suffice for now*





LP/EP/RP Effects

-----------------------------------

최대 LP/EP XX 상승 - Increase Maximum LP/EP by XX

LP/EP 재생효과 X 상승 - X Increase in LP/EP Regeneration

강대로부터 데미지를 받을 때 X% 만큼 LP/EP를 회복한다 - Recover X% LP/EP from Attacks

최대 RP X 감소 - Lowers the rate your RP decreases by X RP





Other Effects not seen in Character Stats

----------------------------------------------------------------

데미지 X 무효화 - Avoid X amount of damage

이동속도 XX% 상승 - Increase Movement Speed by XX%

공격속도 XX% 상승 - Increase Attack Speed by XX%

타격 크리티컬 데미지 X% 상승 - Increase damage dealt by Melee Citical by X%

기공 크리티컬 데미지 X% 상승 - Increase damage dealt by Energy Critical by X%

상대의 크리티컬 공격 X% 확률로 저지 - X% Chance to avoid an oppenents critical attack





These are stat names in Korean 상승 Means Increase and will be placed at the end of the effect.

So the effects for these will look like this "Stat X 상승" Ex. 힘 2 상승 = Strength increased by 2





타격 방어력 - Melee Defense (Defense)

기공 방어력 - Energy Defense (Energy Def.)

타격 공격력 - Melee Attack (Attack)

기공 공격력 - Energy Attack (Energy Att.)

명중률 - Hit Rate

회피율 - Dodge Rate

타격 크리티컬 확률 - Critical Chance Melee (Crit. Attack)

기공 크리티컬 확률 - Critical Chance Energy (Crit. Energy)





힘 - Strength(STR) ----------> Increase Melee AT

민첩 - Dexterity(DEX) ----------> Increase Dodge rate/Agility

근성 - Constitution(CON) ----------> Increase Lp

기운 - Energy(ENG) ----------> Increase EP

기합 - Soul(SOL) ----------> Increase Energy AT

집중 - Focus(FOC) ----------> Increase Hit rate

Miscellaneous:

순수 속성공경 X% 증가 - Increase attack effectiveness against Honest by X%.
용맹 속성공경 X% 증가 - Increase attack effectiveness against Wild by X%.
유쾌 속성공경 X% 증가 - Increase attack effectiveness against Funny by X%.
고상 속성공경 X% 증가 - Increase attack effectiveness against Elegant by X%.
기이 속성공경 X% 증가 - Increase attack effectiveness against Strange by X%.

순수 속성방어 X% 상승 - Increase resistance against Honest attacks by X%.
용맹 속성방어 X% 상승 - Increase resistance against Wild attacks by X%.
유쾌 속성방어 X% 상승 - Increase resistance against Funny attacks by X%.
고상 속성방어 X% 상승 - Increase resistance against Elegant attacks by X%.
기이 속성방어 X% 상승 - Increase resistance against Strange attacks by X%.







WIP



Unidentified effects *If anyone can figure out what exactly it is these do please comment*

---------------------------------------------------------------------------------------------------------​---

가드 발동시 상태 이상 무력화 확률 X% 상승 - Something about Guarding and State Nuetralizing?

LP/EP 재생효과 X 상승 - Food Effectiviness increase maybe?

Last edited on July 26th, 2011 at 08:00 PM.
July 26th, 2011
#2
Nice post :D can u translate this effect for the taiwanese version?? ><
July 26th, 2011
#3
Good work. This should be stickied.

I've included the element attack and resistance stats below which are important at end game.

순수 속성공경 X% 증가 - Increase attack effectiveness against Honest by X%.
용맹 속성공경 X% 증가 - Increase attack effectiveness against Wild by X%.
유쾌 속성공경 X% 증가 - Increase attack effectiveness against Funny by X%.
고상 속성공경 X% 증가 - Increase attack effectiveness against Elegant by X%.
기이 속성공경 X% 증가 - Increase attack effectiveness against Strange by X%.

순수 속성방어 X% 상승 - Increase resistance against Honest attacks by X%.
용맹 속성방어 X% 상승 - Increase resistance against Wild attacks by X%.
유쾌 속성방어 X% 상승 - Increase resistance against Funny attacks by X%.
고상 속성방어 X% 상승 - Increase resistance against Elegant attacks by X%.
기이 속성방어 X% 상승 - Increase resistance against Strange attacks by X%.

Last edited on July 26th, 2011 at 07:00 PM.
July 26th, 2011
#4
Can we get this for Taiwanese as well please (if they aren't both mandarin Chinese)
July 26th, 2011
#5
Can we get this for Taiwanese as well please (if they aren't both mandarin Chinese)

Use google translator to translate =D
July 26th, 2011
#6
Use google translator to translate you handsome dashing stud =D

Oh yh lol thank
July 26th, 2011
#7
Updated the post, appreciate the contribution. ^^

Last edited on July 27th, 2011 at 02:53 AM.
July 26th, 2011
#8
Unidentified effects *If anyone can figure out what exactly it is these do please comment*

---------------------------------------------------------------------------------------------------------​---

가드 발동시 상태 이상 무력화 확률 X% 상승 - Something about Guarding and State Nuetralizing?

LP/EP 재생효과 X 상승 - Food Effectiviness increase maybe?

First one is increase chance to break guard by X%.

Second one you've already answered yourself at the top of your post. Increase EP/LP regeneration rate.
July 23rd, 2012
#9
got question for ppl playin KOR ver, could someone translae the effect of all classes new passives pls ?


here u can see know what are passives Effects ^^
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